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  1. #81
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I think I'm more impressed by the number of bites than anything.
    (2)

  2. #82
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Can we ask that GM's remove your ability to use titles so you can be the 1%.
    I'd prefer that the GMs remove their ability to post on the forums. They aren't even a good troll.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #83
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    I'd prefer that the GMs remove their ability to post on the forums.
    But if we make him the thing that he detests, it will cause logical breakdown and he will destroy himself!
    (2)

  4. #84
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But if we make him the thing that he detests, it will cause logical breakdown and he will destroy himself!
    Hmm, you have a point. Let's do it.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #85
    Player
    Voca's Avatar
    Join Date
    Dec 2019
    Posts
    29
    Character
    Snow Velvet
    World
    Faerie
    Main Class
    Bard Lv 80
    Quote Originally Posted by Vahlnir View Post
    Hmm, you have a point. Let's do it.
    That I'd like to see.
    (1)

  6. #86
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lukeal View Post
    For me it's how relics in this game are so.....underwhelming. The glow is nice but besides that they don't feel like an item of legend, or that they pertain to the job they are associated with besides the name (and let's be real i wonder how many times they can steal names from FFXI before they actually start having to come up with original ones).

    I wish relics told some story or lore about the world we inhabit, or had some awsome mythos about its creation even if the weapon itself is more of a legend and the story has inconsistencies with it. As for the power of the relic itself i wish they ACTUALLY had interesting effects, i know they don't want to because *balance* but with how relics are always behind raid weapons in ilevel until the last patch i think they could get away it.

    If they really felt that the effect would be too strong, why not just have it you a disclaimer in savage/ultimate fights? "The light/power of your relic is being suppressed!". Make it so in fights that have no echo they are just another ilevel weapon, but outside in the world and content that doesn't really matter they can be used as the weapon of legend they are meant to be.

    Generally i just don't feel like a badass when i have a relic...i just feel like my character went through the trouble to just get another glowbat that they probably didn't need it in a sea of glowbats, and the final stage for most for eureka relics in my opinion was....not good looking, at least for me it wasn't enough to warrant the effort.
    Same. It's frustrating that most "rare" weapons in video games are just more powerful stat sticks, with maybe a glow effect attached.. They don't really feel special.

    WoW Cataclysm, mages could embark on a questline with the dragons (dragons are usually friendly, heroic characters in WoW) to fight evil. The culmination of the questline had your valued dragon comrade sacrifice herself, and her soul absorbed into your new legendary staff. You could use the staff to transform into her, which made the staff feel really special.

    In Legion, every spec in the game got an artifact weapon, complete with a questline that sent you off to find it, learn about the lore behind its creation, its wielders, and overcome a challenge to obtain it yourself. The writers tried to tie the weapons into established lore when they could, though many of the weapons still felt like they were pulled out of thin air. However, there are three notable artifact weapons that felt truly legendary: Doomhammer, Frostmourne, and Ashbringer. Those three weapons are prominent weapons with a storied history in the Warcraft saga, and it felt amazing to get them. For Doomhammer and Ashbringer, you interacted with their famous prior wielders, becoming an heir to a great legacy. For Frostmourne, you collected the pieces of a weapon renowned for evil, and reforged into a new weapon to perform heroic deeds. It felt great.
    (1)

  7. #87
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Voca View Post
    MMO did not have pets in the past but now all mmo has them. There was no reason why they exist other than unexplained cosmetic purpose.
    They exist because players asked for them. They wanted something for their characters that would be analogous to the real life pets. They were never intended to be a something special to set an elite few players apart.

    They became numerous because players wanted things that could be collected. Hey - that works for developers. They need something to keep players active in game longer while new content is being developed and prepared for release.

    Mounts, titles, glamours... all the same thing. Not every player has the same interests and motivations. Variety is needed to keep the player's attention.

    There's still prestige in having certain mounts, certain titles that are difficult to obtain. When someone is walking around with their Ultimate Weapon and Legend title displayed, they get noticed. What they have isn't diminished by the player next to them wearing primal weapon glamour and the "Heart of the Party" title.

    Quote Originally Posted by MoofiaBossVal View Post
    In Legion, every spec in the game got an artifact weapon, complete with a questline that sent you off to find it, learn about the lore behind its creation, its wielders, and overcome a challenge to obtain it yourself. The writers tried to tie the weapons into established lore when they could, though many of the weapons still felt like they were pulled out of thin air. However, there are three notable artifact weapons that felt truly legendary: Doomhammer, Frostmourne, and Ashbringer. Those three weapons are prominent weapons with a storied history in the Warcraft saga, and it felt amazing to get them. For Doomhammer and Ashbringer, you interacted with their famous prior wielders, becoming an heir to a great legacy. For Frostmourne, you collected the pieces of a weapon renowned for evil, and reforged into a new weapon to perform heroic deeds. It felt great.
    Maybe collecting them felt amazing to you. It didn't to me because I HAD to get those weapons to play my character at level cap. I had no choice other than to not play that specialization.

    And then I had to watch every other level cap player of the same class/specialization walk around with the exact same weapon.

    There was nothing special about wielding Ashbringer when every other Ret paladin you ran into was also wielding Ashbringer.

    "Whoa, look at me! I got Ashbringer!" Holds up Ashbringer

    "Hey dude, so do I!" Also holds up Ashbringer.

    "Me too!" Another Ashbringer appears.

    "And me!" Yet another.

    A powerful lore weapon became a common object and lost significance as a result, regardless of the quests created to justify why your character now held it. Those quests never explained to you why all those other players also just happened to have the exact same unique legendary weapon. It made them feel fake.

    It's something that MMOs struggle to accomplish - how to make the player character feel uniquely powerful despite being surrounded by other players who also uniquely powerful in the exact same way.

    Maybe that's the problem with today's MMO. They shouldn't be trying to make players feel uniquely powerful in an environment where we're intended be working cooperatively with other players on a regular basis if we're to succeed. Make us all feel powerful? Of course, but not uniquely so. It's pretty awkward when a friend and I are leveling our alts through MSQ together and we each have to pretend the other is just a common adventurer because lore won't allow us to acknowledge the other as a fellow Warrior of Light.

    If someone wants to feel uniquely powerful, they are better off in a single player game where it's far easier to accomplish and acquiring singular legendary items makes more sense because there will be no other players in the game world to encounter that have them.
    (5)
    Last edited by Jojoya; 01-07-2020 at 11:46 AM.

  8. #88
    Player

    Join Date
    Jan 2020
    Posts
    59
    Quote Originally Posted by Vahlnir View Post
    I'd prefer that the GMs remove their ability to post on the forums. They aren't even a good troll.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But if we make him the thing that he detests, it will cause logical breakdown and he will destroy himself!
    Nice attempt at deflecting the question. The top 1% of players in this game have 99% of the "cool" and "rare" titles. Pointing out this massive inequality is apparently trolling now.
    (0)

  9. #89
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by TitanMen View Post
    Nice attempt at deflecting the question. The top 1% of players in this game have 99% of the "cool" and "rare" titles. Pointing out this massive inequality is apparently trolling now.
    So what you are saying is... The people who put in effort have rare and cool titles. Cuz that's who the 1% is, the people who want to be good at what they do, be it crafter, gatherers, pvpers, or pve'ers.

    Anyone can get those titles with effort. There is no top1% only, except for pvp seasons.
    (1)

  10. #90
    Player

    Join Date
    Jan 2020
    Posts
    59
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what you are saying is... The people who put in effort have rare and cool titles. Cuz that's who the 1% is, the people who want to be good at what they do, be it crafter, gatherers, pvpers, or pve'ers.

    Anyone can get those titles with effort. There is no top1% only, except for pvp seasons.
    Not everyone can put in the effort though? Depression can make you not want to do anything, which means you physically can't put in the effort because of neurotransmitters in your brain going haywire. Meritocracy is a lie. The top 1% are largely neuro-typical, meaning they don't suffer the same issues that neuro-atypical players do.
    (0)

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