

Which is, of course, and without a doubt totally different from raids, trials and their difficulties whatever they are called across MMOs, right? "But muh savich mohd and alitmate content!!!!"
Just a proud bad-skilked player
One type of dungeon-replacement we got was Eureka - and while that wasnt to everyones taste (personally I didnt like it very much), it was different from dungeons, trials, raids etc.
Hazamas point also was that dungeons are not intresting - and while I still believe that there can be intresting elements to them, specially in terms of overall aesthic design and music, they're actually not that intresting gameplay-wise, at least not to me. Raids and Trials (of either difficulty) have a lot more intresting mechanics than your average dungeon-boss - we dont even really need to mention trash-mobs when it comes to intresting fight-design...
There isnt a need to do away with everything thats been established in the MMO-genre, but one should take a hard look at those things and ask themself if a certain part of content is really still that intresting - or if it cant be replaced with a "fresher" idea (Eureka, in a sense) or by a different type of established content thats more engaging (a trial, for example).

well i will miss the 2nd dungeon if the one per patch allows for more versed side content and such ok. My hope is that the lack of a 2nd dungeon will allow for the Relic weapons to begin (at least int he next xpac) after finishing the MSQ and not waiting almost 6 mounths
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