Introducing "content" that even 80% of players don't try is a very smart decision. Who would doubt that.
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It doesn't matter to them. They feel they are not getting their money's worth from losing dungeons. They feel that the development being spent elsewhere and that development isn't worth it to them. They would rather have that development time spent on dungeons over other content... regardless if that other content keeps people playing and paying longer.
I know for me, if Eureka didn't exist during Stormblood (or no Diadem equivalent existed), and we instead had extra dungeons, I would have just quit the game until ShB came out. Eureka kept me subscribed. Extra dungeons have not and will not keep me subscribed. I am sure others have the same mentality as me... even if that extra content wasn't Eureka (could've been Ultimate, PVP, whatever).
Also... why do we need more dungeons beyond what SE told they are going to give us? Whenever I use DR for my daily reward, I get the same set of dungeons:
50/60/70: KeEpEr Of ThE lAke and The Ghimlyt Dark (2/38 dungeons or 5.2%)
Leveling: Toto-Rak, Doma Castle, Castrum Abania, and Dohn Mheg (4/30 or 13.3%, or 4/27 or 14.8% if you remove the trials)
I don't mind that they spend time developing something like ultimates for a niche crowd. I have no intention of even unlocking them but I imagine a comparable number of people feel the same about ocean fishing, which is what I'm most excited for.
What's important is that there's variety. We're still getting a dungeon.
A theme park MMO is one that caters for all types of players. I have done Grand Cosmos once. Just because I CAN access it, doesn't mean that it is worthwhile content to me, everyone I have spoken to is not bothered about this change because dungeons as a piece of content are stale and bland. I would say that overexposing players to content that they don't enjoy is more stupid than implementing extremely difficult (yet extremely enjoyable) content.
This right here is why I don't mind getting one dungeon per patch. They're all the same, with a boss that might have a neat new mechanic that's really just annoying to deal with when the only dungeon you get in roulette is that one dungeon. The blue fire debuff mechanic was neat the first time 'round.A theme park MMO is one that caters for all types of players. I have done Grand Cosmos once. Just because I CAN access it, doesn't mean that it is worthwhile content to me, everyone I have spoken to is not bothered about this change because dungeons as a piece of content are stale and bland. I would say that overexposing players to content that they don't enjoy is more stupid than implementing extremely difficult (yet extremely enjoyable) content.
It stopped being neat after two months of getting the same dungeon over and over despite there being 4 options.
Stale and bland > Unaccesible.A theme park MMO is one that caters for all types of players. I have done Grand Cosmos once. Just because I CAN access it, doesn't mean that it is worthwhile content to me, everyone I have spoken to is not bothered about this change because dungeons as a piece of content are stale and bland. I would say that overexposing players to content that they don't enjoy is more stupid than implementing extremely difficult (yet extremely enjoyable) content.
Good night.
I'd like to point out that content garnered the highest viewership this game has ever seen in its six year history. Considering they added new animations to TEA despite saying they wouldn't suggests the profits and attention Ultimate gained for the game was worthwhile.
Have to vehemently disagree. I may not be the biggest Blue Mage fan but at least that's different. If the whole game grew continuously stale, I wouldn't bother playing. So it'd be no different than adding no content whatsoever.
Last edited by ForteNightshade; 01-07-2020 at 06:05 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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