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  1. #11
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Powercow View Post
    Do you think SE is going to add in four entirely new systems, one for each melee, that requires as much interaction as positionals do?
    I really don't think positionals provide a huge amount of interaction equally for melee or at the very least I think the folks in this thread are playing it up (at least a little) as this great engaging system which it most definitely is not. Does every melee really need positionals? Do they need to come up with four new systems? I don't think so.

    Let's just pretend that right now they dropped the positional requirement for sam/nin, the only difference for both of them is that they wouldn't have to move to the boss' flank for a single weapon skill as they should be standing behind the boss most of the time anyway. If the positional is providing as little interaction as that? I assert that it's pointless and would be better off being removed entirely. I don't look at it as "it's barely there so why not just deal with it," I look at as "it's barely there and practically pointless, just get rid of it."

    Quote Originally Posted by ForteNightshade View Post
    No, but unless something replaced positionals, DRG would be even more dumbed down than it already is.
    Ok. So have drg be the one melee job with positionals and just have it be Fang/Wheeling.

    Quote Originally Posted by Darsien View Post
    I'd actually love to hear how it'd be improved, as you fit my previous post's #2 entirely.
    Because I think that the engagement for a melee should come from managing your cooldowns, buffs, debuffs, doing your rotation, and maintaining high dps while dealing with boss mechanics. Getting rid of the positionals would be a QoL change as I consider having to deal with them an annoyance. I'd love to play mnk, I think that it's RNG free and very straightforward rotation is fun. But the positionals stop me from playing it once I got it to 80 for the achievements.

    Not all melee jobs have to have positionals as their only engagement gimmick. Now I'm not going to sit here and brainstorm ideas for every melee job, that's not the topic of this thread, but I assert that it doesn't have to be positional requirements for every melee.
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    Last edited by Khalithar; 01-05-2020 at 01:18 AM.