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  1. #101
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kytrin View Post
    what is an ability queue system in this context? Are you referring to being able to queue up a sequence of events before or during combat and they automatically execute when it's their turn, or something?
    It's possible to press the button for the next ability up to about a second before GCD expires and have that ability execute the moment it's available. However this does not seem to work in all cases. In particular when applying two buffs or off-GCD abilities in quick succession it seems there's no queue slot for executing a GCD ability afterwards.
    (1)

  2. #102
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    A vocal minority of healers wanted to simplify the dps rotations/options yet here we are. . . a 30 second dot and a filler spam.
    It's actually the opposite. The vocal minority very much did NOT want that. SE did it to appeal to the general player base despite the complaints by the vocal minority.
    (0)

  3. #103
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Powercow View Post
    Yeah, like combo skills, instanced boss fights, sprint, procs, loot and MP. Stupid, useless, outdated mechanics. Just remove them all, it can only make the game better!
    Lets make the entire game being played with two buttons.
    Play and stop, thats it.

    If someone do not like positionals, then she/he has 13 different jobs to play with.
    By the time SE simplify the entire game to cater to lazy people requests i am out of this wreck, i do already play the game less and less with tanks being made the way they are right now.

    Quote Originally Posted by Brightamethyst View Post
    It's actually the opposite. The vocal minority very much did NOT want that. SE did it to appeal to the general player base despite the complaints by the vocal minority.
    Sure, lets make entire game played with asdw and three buttons, will that be better for you? Are you really so short sighted to not see the changes SE is already implementing in place of the removed extra mechanics and gimmicks? They do not give us anything new, once they remove something its gone and our game becomes dumber and dumber, in fact we are receiving less and less. Tanks changes, healers changes, bard changes and even ninja changes it all went one way, by removing stuff, replacing it with nothing and making it "more accessible" to the people who cant press buttons. I will be impressed if this game will hold its own with this course for longer than 2-3 years before losing players to something new.
    (9)
    Last edited by Nedkel; 01-04-2020 at 03:11 AM.

  4. #104
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,794
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nedkel View Post
    Lets make the entire game being played with two buttons.
    Play and stop, thats it.
    Literally no one is asking for that. No one wants a brain dead 1 button rotation, but there's also something to be said for not needing 3 hotbars worth of abilities on every fight. I agree that combos are mostly fine but let's not pretend that this game doesn't have an insane amount of ability bloat.

    Edit: Spelling
    (2)
    Last edited by Brightamethyst; 01-04-2020 at 05:08 AM.

  5. #105
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    Because positionals become infinitely harder when you have a tank who is constantly moving. It's out of your control at that point.

    Why I advocate for removing them:

    SE has nerfed positionals to only be 10-20 pot gain and at the point, their effect is minimal.

    I advocate for a Trance style personal Limit break system to make dpsing more fun but that's just me.
    I've only seen tanks move often when they're brand new. Once you hit a certain level, you learn to keep still unless you're about to be blasted by an AoE. Even during the instances in which a tank moves more often than necessary, I've managed to keep up the DPS, albeit with more difficulty. Obviously, that's just my experience, and I have ADHD so that probably helps a bit. Positionals being more difficult to land because of player input isn't something SE should have to change. The community should try to fix the community's problems. Lastly, I agree that the potency differences between landing or missing positionals are pathetic, which is why I advocate for increasing the gap to a least 100, thus rewarding good players. It'll make the class harder, but much more fun in my opinion.
    (2)

  6. #106
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Adonan View Post
    I've only seen tanks move often when they're brand new. Once you hit a certain level, you learn to keep still unless you're about to be blasted by an AoE. Even during the instances in which a tank moves more often than necessary, I've managed to keep up the DPS, albeit with more difficulty. Obviously, that's just my experience, and I have ADHD so that probably helps a bit. Positionals being more difficult to land because of player input isn't something SE should have to change. The community should try to fix the community's problems. Lastly, I agree that the potency differences between landing or missing positionals are pathetic, which is why I advocate for increasing the gap to a least 100, thus rewarding good players. It'll make the class harder, but much more fun in my opinion.
    It actually used to be that big of a gap, but people complained for being punished too much for things out of their control, and the gap was lessened considerably. That was before the addition of True North, which has made positionals incredibly easy, especially for MNK who also gets Riddle of Earth to help with those.
    (1)

  7. #107
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    782
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It actually used to be that big of a gap, but people complained for being punished too much for things out of their control, and the gap was lessened considerably. That was before the addition of True North, which has made positionals incredibly easy, especially for MNK who also gets Riddle of Earth to help with those.
    Well yeah, aside from a couple (and I do mean like, two) fights where hitting 98% of positionals was impossible there wasn't anything out of the Monk's (or his party's) control. Yes that includes bosses who "randomly" spin to cast things on people.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  8. #108
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    https://www.youtube.com/watch?v=cD69PAIqiYo

    This is all I could think of.
    (0)

  9. #109
    Player
    Kytrin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    K'rina Sato
    World
    Jenova
    Main Class
    Samurai Lv 100
    Quote Originally Posted by tdb View Post
    It's possible to press the button for the next ability up to about a second before GCD expires and have that ability execute the moment it's available. However this does not seem to work in all cases. In particular when applying two buffs or off-GCD abilities in quick succession it seems there's no queue slot for executing a GCD ability afterwards.
    Huh. I never noticed that. I'll have to watch for that on the practice dummies sometime. Mostly I'm too busy watching mechanics or thinking about the next part of my rotation to notice little things like that. Thank you kindly for the clarification!
    (0)

  10. #110
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'd be ecstatic and my gameplay experience for all the melee dps would be drastically improved.
    (4)

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