Game should not be designed for lazy players.What I hate is mobs randomly turning. If hitting a positional was 100% on me, I'm fine with keeping them. Currently, too many clunky things the boss does that is out of my control. If they want to keep doing that, get rid of positionals or give us more true north charges.
Prove me wrong.
Healer : "omg, can't you stay packed in the healing bubble centered on the melees, so that i dont have to waste more spells healing you ?"
Ranged : "... but my dps ?"
Melee : "omg, why did you stay afar for this stack marker ? I am dead because of you !"
Ranged : "... but my dps ?"
I seriously dont want to see that happening XD
Not that i worry about that anyway. When i see things like Riddle of Earth or True North charges, i think there is more chances that positionnals will be gone for 6.0, rather than having them becoming even more required.
I wouldn't be unhappy to see positional attacks go... As long as they didn't just remove them and be done with it.
If they livened up melee in general with more movement based attacks afterwards, that might be fun (Kind of how RDM has to get in close for some abilities).
Add in jumping out and rushing back in with an enhanced attack part of some of the move sets, or some rush type moves that would take them through the enemy. Just make the moves strong enough to warrant making them part of regular use.
In 1.0 some moves had targets, well in FFXI too, and you could hit specific parts of the body for differing effects (not all monsters cared for this). Perhaps positional could be removed and that brought back in? In a way still a positional system but one that is underlined by the monster, situation, and certain values of interrupting skills, gaining certain loot, or a bit more damage. Varying effects like loot drops for destroying horns, preventing dragons from flying away by hitting their wings, slowing down a spell cast by attacking them in the face, etc.
Maybe a melee job might ignore positional concepts all together (doesn't have to be on all melee, especially if they've other interesting things to do), but I'm not sure removing positional as a whole and replacing it with nothing would be for the better, it's not crazy hard to manage so removing it wouldn't destroy strategy but it's something to think about / do lol. Alternatively I also think some jobs could be designed more around it with skills that are also smooth buddies, like I had vaguely wrote about a wraith like melee form for the transforming job with some inspiration of anime slice and dice and Illdan's swooping / dashing attacks (wc3/wow). Such that you might have to hit the flank but you'd have logically partnered it with your flank seeking dive, etc- movement around the boss being core of the form but also QoL'd by the form.
Last edited by Shougun; 01-02-2020 at 01:36 PM.
Positionals might be the most obvious victim of poor netcode and a complete lack of mob characteristics beyond hitbox radius, but it's far from the only one. If we were to condemn positionals over those general issues, oughtn't we also to condemn AoEs because of they're spawning from the center of a hitbox instead of its edges and thus making AoEs on packs of large mobs annoying?What I hate is mobs randomly turning. If hitting a positional was 100% on me, I'm fine with keeping them. Currently, too many clunky things the boss does that is out of my control. If they want to keep doing that, get rid of positionals or give us more true north charges.
Put simply, I'd just prefer to see the fundamental issues of this game actually dealt with for a change instead of more and more mechanics being removed just to hide whatever most showed that those issues exist and forever postponing any real fixes.
Take Summoners, for instance -- they weren't clunky because they had pets. They were clunky because it takes absurdly long to convey commands to separate units in this game, be they pets or squad-mates, and the pet's scripting structure lacked any common sense features to let commands function half as well as they should have even then. I'd prefer that rather than just remove the pet (yet maintain many of the same awkward delay issues) and the remove oGCDs (because they'd be eaten by delay issues), we just... y'know... fix the underlying issues.
Or, rather than reworking the job many loved for being a high-apm job into a mid-low apm job, why not just make it so oGCDs, too, can benefit from the 250 ms ping safety margin that GCDs benefit from? Unless SE's planning on making a whole lot more server hubs so everyone can play at under 80 ms, that's a whole lot of benefit that's thus far been wasted by what feels like a technicality (GCDs get vitally important thing A; oGCDs do not, thus greatly splitting the experiences and performance of high- and low-ping players).
I like positionals but I don't like some of the quirks of FFXIV's net code, user experience, and how they interact with them. I'd like if the game has netcode more favouring the attacker when it comes to the enemy's position (which includes rotation), as well as better user feedback for when a conditional requirement is satisfied. Can't just be bigger numbers or a louder sound. Needs much more contrast. Would be amazing for grooming new players in particular by invoking reward circuitry.
Player
As somebody who mained MNK for 2 full expansions, I can tell you it's going to happen, that you should accept it and move on. This isn't like how it was in ARR where losing a positional can cause you to lose a ton of DPS. It's a gradual loss, one you can recover from. Accept the failure, move on, and keep going. We're constantly moving and hitting faster than everybody else, we're GOING to miss a positional at some point, stop beating yourself up over it.
Well it's the same with other jobs such as healers and casters that losing damage because they need to move for mechanics. In harder contents it's just bound to happen.
Casters have tools to deal with it / mitigate some of the losses, melees do as well. Physical ranged might be the exception which is why they have lower damage potential.
If you're frustrated, then you could try to time your true north better to minimize the overall DPS loss (save it for certain mechanics for example).
I wouldn't mind since never use a class that has them. I'm pretty sure dancer and redmage doesn't have them. Those are only 2 jobs I main.
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