
Originally Posted by
Niyuka
I d be fine to remove positionals if that meant we could make DPS jobs, especially melee, significantly more interesting to play. The dumbing down of playstyles is a given in any MMORPG, as the playerbase regresses and knowledge/interest is lost. But at any point in time, its possible to introduce new concepts and mechanics, which will energize an aging playerbase and possibly change around which class people play, leading to more playtime.
One such example would be to enforce better use of damage buffs, by increasing temporary damage buffs and decreasing normal skill damage, so that missing or misusing your burst window becomes more punishing.
Another thing would be to have more avoidable mechanics target DPS classes with damage debuffs, not killing them, similar to E2S.
I would also enjoy combos that require more cooperation between players of different classes or even archetypes (like an AST syncing your burst window to his buffs), and put more CC and debuff work on DPS.
One other way to remove positionals but make the game more interesting would be to introduce weapon and item procs, activatable items with temporary buffs over passive stats (think WoW trinkets), along with "downer" debuffs after using certain abilities so you need to time them to downtime or transition phases in combat, giving combat less of an "infinite loop" feel, but more like an ebb and flow.
Doing some or all of these, you could easily replace positionals with interesting, challenging and energizing gameplay further allowing players to find their personal level of skill and differentiate themselves from those with less, or more, ability.