How I do see the gameplay of the Melee Classes:
Samurai > no positionals, strongest Melee Hitter as Raw DPSer without any Support Skills, high focus on counterattacks when dodging attacks through Third Eye
Ninja > fastest attacker, deals increased damage when attacking out of the shadows and for each caused negative condition like poison
Dragoon > Positional based, deals impactful massive damage so more oftenly you perfom positionally correct hits, their correct performed rotations stacke and become each time a bit stronger, 1 mistake and the power bonus resets
Monk > DPS Support Hybrid with highest chance for criticals, staggers foes with critical and direct hits to bring them out of their balance, resulting in weakening their defense against specificly only monk attacks, if foes get stunned while being staggered it increases the staggered duration n monks can deal longer burst damage. In that time frame do they shortly surpass the dps of samurais, while if a foe is not staggered, then they are below them. Their focus is to deal critical hits at the right time, like short before a foe does a skill or right after, like said to bring thrm out of balance or by interrupting via a critical hit an interruptable skill

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