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  1. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Angus-Beef View Post
    See I have the luck of not dealing with the pugs most of the time if at all, but it doesnt take away from my points given there are many of us who do.

    But this isnt about my runs or Arthars, This is about people learning that making others do work for you is toxic in it of itself. This game needs something for people to weed out ...
    Stopping you there. It's your responsibility to find people who work well with you. No one else's. You and I both reach the same conclusion in that method from opposing view points - play with people you know, limit your interactions with those you don't.

    Another thing we can agree on: Toxicity is an attitude. Both extremes are complicit and implicit in this, and there are players of all performance levels that are toxic. You don't get to blame one group or another for that trait.

    A toxic player who performs well is useless and painful to a group who's struggling and learning as they'll ridicule, posture, and waste everyone's time arguing.

    A toxic player who performs poorly is useless and painful and wastes everyone's time by arguing and not seeking to improve.

    The dominating majority of players are in-between these two extremes and are just frustrated by their experiences with these extremes. In the typical bad situation they'll see these extremes in normal, every day people, who are just trying to get by their day with a little less stress.

    So, try being human with one another first, and see if that makes headway. If not, then find someone closer to your needs for enjoying the game.


    As far as accusations that people 'dumbing down the game' in the face of those who seek a challenge - I'll be blunt. You're in the minority, and this is a number's game. The decisions made as far as the performance levels and content difficulty are made by the designers of the game and not us - and dollar signs will always hold greater weight than your or my opinions. They'll go with what keeps the game healthy from their perspective - regardless if one or both of us agree.

    As far as skill goes. I tend to prefer more reaction based gameplay than rotational. I have attention maintenance issues I struggle against which does not serve me well for long rotation cycles, so I try to maintain a rhythm and fit it within the context of a fight. That's my compromise. I can't speak for others, nor should you. Most players I've encountered on all ranges generally do try to improve without added pressure, but will hiss and spit under scrutiny. Seeking to understand your peers is part of that networking skill that players seem to think they don't need in social games anymore.
    (5)
    Last edited by Hyrist; 01-01-2020 at 01:07 AM.