Quote Originally Posted by Nedkel View Post
People dont play tanks not because they are too hard, but because they are boring as hell. Simplifying them even further will only make people run away from them, its already too simple...

The rotations are nothing in comparison to dps, but SE pretend tanks are dps with some deffensive stuff so thats how we play. A poor man version of DPS, this is basically the reason why people go away from tank jobs.
Compare BLM gameplay to the warrior, the BLM is the job which everything could change, your rotation could change, your performance could change, there is a ton of way to optimize your gameplay and do mistakes, where warrior is just straight out get buff, IR > spam fell cleave and thats it. There is a reason why people prefer to play any other tank than warrior, which is one of the simpliest job in the game.
Yeah, I think I may have been off-base in saying that tanks need to be more accessible. I was just resisting the OP's assertion that tanks & healers need to be more complex than DPS. I think all three roles should be about the same in terms of complexity/difficulty, while having variation between individual jobs, as well as tiers of content.

For my own part, I have to say that I definitely find both tanking and healing to be boring, with an additional layer of stress to boot, in ShB, and it's really only some of the DPS jobs that are consistently fun to play. I'm not sure how other holy-trinity MMO's get around this, if they get around this, but if it weren't for the insta-pops & 'adventurer in need' bonuses, I wouldn't bother tanking, and I only levelled a healer so I could do all of ShB's role quests.

I'd be interested to hear how this situation could be fixed, but I really don't think making 2/3 roles more demanding than the most popular one will help.