Quote Originally Posted by KalinOrthos View Post
But SE already does this. Their User Agreement specifically outlines disrupting or interfering with other players, and most would say that would definitely include harassment and inciting harassment. The community also helps decide what level of negative engagement is acceptable, as more reports about someone doing certain actions will probably warrant more immediate reprisal than just a small number of reports from 2-3 people. Why is it such an issue to tell people "Don't be jerks" to each other? Why do people need to be hand-held towards not being a jerk? Why are we treating bullies and asshats with more care than the people they target? I promise you, it's really not that hard to not be a jerk, and if you are having problems accepting that low bar, then maybe you shouldn't play with the rest of the kids (not you you, Melichior, I mean the general you).
Because as others point out, its a matter of perspective. To me, its better to err on the side of being to loose with things and letting jerks get away with being a bit jerkish than to tighten down and enforce a kind of morality code in efforts to stamp out "unwanted interactions". At the end of the day your view of what is and isnt acceptable and how to respond to it isnt universal. Im not suggesting its more right or less right, but that not everyone agrees regarding what should be acted upon by GMs. It's this difference in opinion which causes a problem, and is frankly easily solved by having more self control and responsibility to protect yourself instead of relying on GMs or societal norms to do it for you. If you think someone is a jerk, tell them off, block them and go do you.