
Originally Posted by
Shurrikhan
Indeed, it would be. But your response was made, bar one, to points which may be argued by objective means.
Which is a statement obviously given in relative terms. Vindictus, a dungeon-runner with a town hub can still be said to have "an open world", just because of its run from the first town to the second. Thus, "more of". Had I argued that it had an "open world", you'd likely just throw that semantic line at me. So I picked the quicker poison.
Neither "Open" nor "having (an open world)" are bimodal. How open it is depends on how seamlessly one can move through it and between its nominal zones. WoW is thus more open. Having an open world (as part and parcel of the overall game) refers to the % time played by a typical player in the open world as compared to parts of the game which are not the open world. In that, too, WoW sees more use of the open world, even if not necessarily by a significant amount.
You've described any and all MMOs, except to the extent that they provide activities worth doing during the time spent in queue.
I never said it did. You mentioned that the individual points were subjective, when they are not. That is all.
"More" can be rationalized and quantified. Only "better" is predominantly subjective.
Except the person you're referring to never said that FFXIV needs to be like WoW. They pointed out that since we're getting fewer dungeons now, it'd make sense to implement a system the dungeons we already have make more enjoyably reusable, similar to what Myth+ has done for WoW. They strongly hinted that in developing replayable systems for scaling or otherwise challenging content, WoW seems to have its priorities straight when compared to the XIV's insistence on putting out content that will only see lasting use as furnishings and glamours. That's not a "WoW's better, haha!" quip; that's pointing out where XIV's design priorities could use further consideration.