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  1. #1
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    If bots are something we can't do anything about, then they shouldn't be adding competitive, limited content that bots can completely dominate and push everyone else out of. Because that is exactly what is going to happen, on every server, on every data center come 5.2.
    (2)

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Espritduo View Post
    If bots are something we can't do anything about, then they shouldn't be adding competitive, limited content that bots can completely dominate and push everyone else out of. Because that is exactly what is going to happen, on every server, on every data center come 5.2.
    It's not that they can't do ANYTHING about bots. It's just that gameplay changes won't do anything about them.

    Anything a human can do, a bot can do.
    (1)

  3. #3
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Callinon View Post
    It's not that they can't do ANYTHING about bots. It's just that gameplay changes won't do anything about them.

    Anything a human can do, a bot can do.
    Yep, pretty much this.
    (0)

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by tdb View Post
    Make crafting use a complex set of actions, make it require correct decisions at correct times, but don't make it rely on RNG that can't be mitigated with good planning.
    Quote Originally Posted by KageTokage View Post
    That is liable to break macros depending on how often they trigger, but lamentably isn't going to faze bots when they can already react to condition changes.
    This is kinda what I see, from an outsider standpoint, in this whole argument. Crafters want difficulty. But they also want macros. If you're going to macro something, aren't you already removing what little difficulty there is? And by doing so, are you not demonstrating that you indeed want less difficulty?

    Make crafting as difficult as you want, the meta will continue to be "What's the rotation macro so I don't have to put so much effort into this?"

    I've only just started poking into the new changes, and only know the 65-70 experience. I'd agree that Prudent Touch certainly makes everything simple. Maybe it's not absolutely necessary. Maybe you could make it artificially difficult if you opted for a different rotation. It may be some time and many changes yet before they can get some sort of Condition system in place that can really give some scaling difficulty or something.

    But. More than the RNG/difficulty argument maybe, what might need considering is how difficulty can successfully be implemented alongside macros. I think maybe it can be done, if it's made enough to require some level of reaction. But, at the same time, it'll still be a system that players want to make easier and simpler and just ignore those reaction points and barrel through anyway.

    Am I wrong here, tho? Doesn't the idea of making macros defeat difficulty to begin with?
    (0)