The slides make it sound like the quality over quantity is the route they are taking.
http://forum.square-enix.com/ffxiv/t...=1#post5260167Please feel free to participate without pushing yourself too hard.
The slides make it sound like the quality over quantity is the route they are taking.
http://forum.square-enix.com/ffxiv/t...=1#post5260167Please feel free to participate without pushing yourself too hard.
It sounds more like the short ranking periods are what's intended to reduce the "stress" level from them, though regardless of how short they are the cheaters are still going to dominate a quantity over quality system.
Player
Due to Trained Eye, you should be okay, Kytrin. The claimed changes seemingly only apply to the endgame crafts.
When specialists were a thing, the "X Specialist" flag was usually disabled after a new major patch dropped. They could do the same thing here where after 5.3 releases, the 5.2 recipes will have the "difficult" flag removed and put on any new 5.3 crafts they are looking to add a challenge to.
Edit: "As a side note, the recipes for so called 'crafted raid gear' is separate from these expert recipes." Source: http://forum.square-enix.com/ffxiv/t...=1#post5260167
Last edited by Cleanse; 12-23-2019 at 03:59 AM.
I'm mildly bothered by the fact that they didn't bother adjusting the success rates of melding despite the other changes they brought to it.
Hopefully that's just something they forgot to mention or are saving for the more detailed 5.2 live letter.


Kinda weird that they want to let ANY DoH class Meld materia, but yet not Repair.
That just seems strange to me. Hopefully that was just something they forgot to mention.
There was no reference to quality in the live letter. The references was to quantity.The slides make it sound like the quality over quantity is the route they are taking.
http://forum.square-enix.com/ffxiv/t...=1#post5260167
They always encourage players to enjoy content without pushing themselves hard. Telling us to participate without pushing hard is not the same as telling us we will have an equal chance to reach the top whether we push hard or not.
Then again, those who bot certainly aren't pushing themselves hard. Perhaps it was a hint that if you intend to get rewards out of the leaderboards, make certain you have a bot ready to do the work for you so you don't have to push yourself hard?
Could be that repair is still on the list of things to add. They do need to break down the old code restrictions and some things are probably easier done than others.
I'd still like it better if players could repair gear for other players though if they allowed any correct level DoH to repair items from all DoH, that would probably end up working just as well. Players who just want access to repair their own gear would only have to level a single class.
Last edited by Jojoya; 12-24-2019 at 04:21 AM.
I see, I was hoping the LL Digest would have clarified the message that was relayed in Japanese. Time to start coding.There was no reference to quality in the live letter. The references was to quantity.
They always encourage players to enjoy content without pushing themselves hard. Telling us to participate without pushing hard is not the same as telling us we will have an equal chance to reach the top whether we push hard or not.
Then again, those who bot certainly aren't pushing themselves hard. Perhaps it was a hint that if you intend to get rewards out of the leaderboards, make certain you have a bot ready to do the work for you so you don't have to push yourself hard?
Still hoping the leader board will be based on quality (which can take a lot of 'tries') and the quantity of turnins is for buying new scrip rewards at a casual pace.


Indeed, this would be awesome as you could just grab whatever class, and be able to Meld *and* Repair your gear instead of having to level the whole shebang. That would be quite nice, that way only players who actually want to level all the crafts would feel the pressure to do so.I'd still like it better if players could repair gear for other players though if they allowed any correct level DoH to repair items from all DoH, that would probably end up working just as well. Players who just want access to repair their own gear would only have to level a single class.
And it would help a ton as far as alts go, it's the #1 reason why I won't play alts much, because then I think about how much leveling I would have to do, just to reduce repair costs and annoyances (since you can repair to 200% durability which makes it last twice as long between repairs), I end up going "meh" and losing interest in the idea of playing an alt.
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