That still doesn't help WAR in TEA. You aren't going to do that at all because you have a responsibility to keep 1 of the bosses at HP close to the other and they do need to split alot plus you are still falling behind the other Tank until IR comes up again. The other tanks don't need to use a combo for a DPS gain on two targets.
DRK can flood, PLD circle of scorn, GBN has bow shock and fated circle. You are a fool if you think you can overpower/mithril tempest in TEA, you are just going to start wiping your group doing that.
You are the only person on the planet that does that and your DPS are working overtime to compensate for your ignorance. I have seen a few people doing that but its because its a giant gamble and moving more work for your DPS instead. While your doing that your other tank is single targetting outside of a few OGCDs that hit multiple targets, your DPS are doing the same thing. Which means your own add/boss is falling behind the other boss without extra help from your DPS. Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
It works... but man its a gamble your DPS might not appreciate.
Last edited by BarretOblivion; 12-08-2019 at 04:12 PM.



Go check FF Logs.
Enrage problems on Living Liquid? Yeah, no. Besides, I'm not even AoEing after the final set of Protean Waves.Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
War in TEA is comfy for tea in general if you play well with your dps kit and your defensive/healing kit. Same for all tanks so this is why I don't really speak about this content.You are the only person on the planet that does that and your DPS are working overtime to compensate for your ignorance. I have seen a few people doing that but its because its a giant gamble and moving more work for your DPS instead. While your doing that your other tank is single targetting outside of a few OGCDs that hit multiple targets, your DPS are doing the same thing. Which means your own add/boss is falling behind the other boss without extra help from your DPS. Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
It works... but man its a gamble your DPS might not appreciate.
Overpower > Mythril Tempest is worth at 2 targets since you consider that LL and the hand are 1 big boss: it's mathematically worth regarding potencies, you generate 10 gauge per gcd for both the aoe combo and the SP combo but you don't need to reapply eye.
Some wars keep doing the single target rotation because 1) they are in a comp with many cleaves (drg/smn/brd) and in this case doing the single target rotation makes LL's life going down faster and/or for comfort since I don't think at 2 targets it makes a big difference regarding potencies honestly.
Finally, I appreciate all the discussions on this post, so in general try to avoid drifting from the base subject (even if it's tied I agree! ) by going in "I'm right, you're wrong discussion"( I'm not trying to take part here).
I think it just makes the post lose both in strenght and interest for people coming here.
The only "problem" I see for war about aoe rotation is the fact that aoe gauge spenders are only worth are 3+ targets meanwhile you aoe combo is worth at 2+ targets so it's a bit weird.
I use my aoe combo on gnb almost the entire fight and we have no issues with health separation, your filler does such little damage compared to your burst, especially on war, that as long as you use your single target burst skills it will be fine and more damage will be done overallYou are the only person on the planet that does that and your DPS are working overtime to compensate for your ignorance. I have seen a few people doing that but its because its a giant gamble and moving more work for your DPS instead. While your doing that your other tank is single targetting outside of a few OGCDs that hit multiple targets, your DPS are doing the same thing. Which means your own add/boss is falling behind the other boss without extra help from your DPS. Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
It works... but man its a gamble your DPS might not appreciate.
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Because of the main mechanic of needing to keep both adds within 6%. Not all tanks gain damage off thier multi-target skills with only 2 targets over thier single target, same for DPS.
Here's an example:
DRK loses potency by using unleash/stalwart soul with 3 gcds by a massive amount. Using 2 targets unleash/stalward is 720 potency while their normal combo is 900. PLD also loses damage if they go for multi-target instead of single target on two adds. This is also the case for certain DPS jobs to where its better for them to single over multi.
So now we get to my point again. If your comp has more jobs that are single target over multi 2 target then eventually one side is going to over take the other due to it being focused instead of spread. This results in DPS needed to swap targets a few times and put extra work into both adds rather than focusing on 'their add'.
Last edited by BarretOblivion; 12-09-2019 at 02:10 AM.
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