Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 71

Hybrid View

  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Unleash is 150 potency, and Stalwart Soul is 160 potency.

    On two targets, that is 300 potency plus 320 potency for a total potency of 620; this results in a potency per GCD of 310.

    Hard Slash is 200 potency, Siphon Strike is 300 potency, and Souleater is 400 potency for a total potency of 900; this results in a potency per GCD of 300.

    Unleash and Stalwart Souls are spells unaffected by skill speed, so they lose some potency per second, but they also generate MP and Blood faster than Souleater combo.

    You are embarrassing yourself.
    (5)

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Unleash is 150 potency, and Stalwart Soul is 160 potency.

    On two targets, that is 300 potency plus 320 potency for a total potency of 620; this results in a potency per GCD of 310.

    Hard Slash is 200 potency, Siphon Strike is 300 potency, and Souleater is 400 potency for a total potency of 900; this results in a potency per GCD of 300.

    Unleash and Stalwart Souls are spells unaffected by skill speed, so they lose some potency per second, but they also generate MP and Blood faster than Souleater combo.

    You are embarrassing yourself.
    Fair enough, for some reason the website that I was looking at for potencies was saying unleash was 110. Wasn't updated. I retract that statement. Still, it is a DPS loss for PLD to use its AoE instead of just reapplying DoTs on both adds and then after 6 GCDs on its royal authority into attonment is 660 potency higher than its AoE combo in 6 GCDs , but regardless, the point was always there was no OGCD option for WAR to hit more than 1 target with unlike every other tank. (Circle, Flood, Salted, and Bow Shock).
    And again, the main point was what? WAR relying on IR for its damage so massively it falls far behind when it comes to keeping up with its add even when AoEing (all other tanks aren't so reliant on their Burst). This results in the WAR add needing more attention from DPS than any other tank until post/during Protean Wave 2 where it catches back up to its other tank. Its an inconvience as well as a bad gameplay design, need I have to point out that WAR straight up SUCKS to play outside of IR? The job comes to a screeching halt for 90 seconds while all other tanks have something going on during their down time of burst. All WAR can do is wait for that fell cleave guage or upheavel. Riveting isn't it?

    For people who defend the IR change from SB... why didn't all the other tanks get IR then? Why do they not need IR? Because right now every tank basically has its own "fell cleave" answer now, so why do they all not need IR DH/CRIT to stay balanced? It was a change that was a band-aid for WAR that shouldn't have been relied on for ShB yet here we are... playing a job that is an expansion behind.
    (0)
    Last edited by BarretOblivion; 12-09-2019 at 01:04 PM.

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Fair enough, for some reason the website that I was looking at for potencies was saying unleash was 110. Wasn't updated.
    here use lodestone instead, is always updated https://na.finalfantasyxiv.com/jobguide/battle/
    (0)

  4. #4
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by BarretOblivion View Post
    Its an inconvience as well as a bad gameplay design, need I have to point out that WAR straight up SUCKS to play outside of IR? The job comes to a screeching halt for 90 seconds while all other tanks have something going on during their down time of burst. All WAR can do is wait for that fell cleave guage or upheavel. Riveting isn't it?
    It's not just WAR though - DRK has even less going on outside of their 60 seconds burst, due to only having one combo and not even one ogcd with higher frequency like Upheaval, as well as no Infuriate mechanic.
    To be frank even GNB is pretty luckluster outside of No Mercy - yeah, they've got Gnashing Fang every 30 seconds, but then you realize it's actually the only other combo they've got.

    I completely agree that WAR's "burst in IR and then go back to sleep" gameplay sucks. The way free FCs make it a spam and remove the need to prepare your burst, how the auto directcrits screw with raid synergy - it's all been trash ever since 4.2.
    However it is no longer just a WAR issue, it's something that's screwing SHB tank design in general and devs seem to think that it's okay just because it's not a dps role - despite the fact that our more "tanky" mechanics have been dumbed down at the same time, both through job/role skill changes and encounter design.
    (2)

  5. #5
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Removal of party target restriction on nascent flash.
    (2)

  6. #6
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Windwalker View Post
    Removal of party target restriction on nascent flash.
    I don't see the big deal with this complaint. This is such a minor request over the over arching problem with WAR. How about splitting raw and Nascent flash? How about a buff for Nascent for an extra GCD to use? How about a bloody DoT????
    (1)

  7. #7
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,172
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by BarretOblivion View Post
    I don't see the big deal with this complaint. This is such a minor request over the over arching problem with WAR. How about splitting raw and Nascent flash? How about a buff for Nascent for an extra GCD to use? How about a bloody DoT????
    For what it's worth this is a big deal for PvP. Actions often have different functionality for PvE and PvP but unless they feel there is a strong reason for why it has to stay this way, them changing it for PvP would mean changing it for PvE, and changing it for PvP is a massive deal. Granted, if WAR is changed in PvP either with tomorrow's patch or any other, they may or may not elect to replace the action in that environment entirely. Either way WAR's sustain tool controls like ass compared to the other tanks and I really hope NF can be self-cast if we are going to keep it.

    Edit - In retrospect, you can use Dragon Sight on yourself in PvE, but not PvP, so it looks like they could reasonably change Nascent Flash for PvP without touching it in PvE.
    (0)
    Last edited by Esmoire; 12-10-2019 at 06:26 AM.

  8. #8
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vulcann View Post
    its hardly a stretch ... every game is dictated by the raiders as they are some of the biggest whiners in the game. classes are completely changed and dumbed down because of their precious DPS. all support from classes is removed in favor of just dps increases.
    I mean I see you whining more than I do the "raiders" whining.
    And jobs get dumbed down because casuals cry "but it's too hard to hard to press buttons" because they're too lazy to look up guides or shun advice with their casual toxicity "you don't pay my sub". Raiders tend to want more complex rotations, where it increases the skill ceiling.
    Your view is very narrow minded, because utility is pointless after a certain threshold that only dps is a constant. This has been very much the game design since HW.
    (6)

  9. #9
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    #putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff. There a lot of way the devs could make war less annoying to play but war need something fun to enjoy it.I want gap closer cost no war gauge more button to press outside of IR!
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zarkovitch View Post
    #putthebuffonmaim That be easier maintain the buff or add 10 secs refresh by GCD(fell cleave or decimate) use when IR is up. So you don't need to time it the buff.
    ...Would it ever, just once, be reasonable to ask for more fluid means of control to manage complications like Storm's Eye, rather that just removing what little complexity the job still has? Just once?
    (3)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast