So would increasing the potency of the Storm's Eye and Storm's Path combos while decreasing Fell Cleave's potency (and leaving Inner Chaos alone) do that?So I brought in WAR into TEA and I gotta say, its really clunky. Mainly because of how WAR is designed around almost all of its damage is dependant on IR. TEA the hand and LL slowly extend thier gap of HP as the fight drags on and the problem is your IR is on cooldown until 2nd protean wave. During all that time we had to start making DPS put extra dots on the hand just to help keep their hp pools in check because without a good solid consistant damage the one that the WAR has starts falling behind until IR.
That's the problem to me with WAR, too reliant on IR.
No, you still fell cleave a bit even outside of IR so that wouldn't help at all. All the other tanks besides WAR have optimal options to hit 2 targets with some kind of AoE and gain damage. WAR can't do that, none of its skills is a gain on damage on two targets over single target until 3 targets are in place.
WAR has a design issue that steems from the IR change, instead they should revert the change from SB by removing the guarenteed DH/CRT aspect of IR but bring back beserk for a 20% DPS gain. Maybe keep the chaos skills as DH/CRIT but they need something better to help balance their down time without IR. As some WARs point out, there is a fairly massive damage difference between killing a boss before an IR and afterwards.
Because WAR is so darn spikey it puts more pressure on DPS to go out of their way to help more in Ultimate due to the requirement of not having IR when the hand/LL split. You only get to IR again during Protean Wave 2, which is almost at the end of the entire LL phase.
This is the one of the design issues with making a burst tank instead of a consistant damage tank. Sure bursts are important, but when you are all in on your burst there are legitamate issues with that. DRK is also a burst tank, but its burst isn't as high as WAR so it has room to have a better outside of burst damage so you aren't completely 100% reliant on that burst. PLD/GNB have burst phases but they aren't massive but are enough to keep their numbers basically static through out the fight. Again, this issue glares its ugly head in TEA, but one could argue it also comes up when mechanics line up with you are supposed to be bursting that force you to move. Delaying a burst and missing party buffs can lead to missing an entire burst phase in the long run which just extends the DPS difference between tanks.
A rework to reduce burst but improve on its outside burst is needed for WAR, at least in my opinion.
I agree. Maybe they can just bake in Berserks damage buff into IR and remove the guaranteed DH/DC. Also, I'm not a fan of how Infuriate/IC/Chaotic Cyclone works right now either. I don't like the fact that wars can't use their most powerful action within IR. Feels weird. And instead of making a new nuke, I wish they made IC do something different than just being a big potency action since that's supposed to be FC. Same goes for Chaotic Cyclone.No, you still fell cleave a bit even outside of IR so that wouldn't help at all. All the other tanks besides WAR have optimal options to hit 2 targets with some kind of AoE and gain damage. WAR can't do that, none of its skills is a gain on damage on two targets over single target until 3 targets are in place.
WAR has a design issue that steems from the IR change, instead they should revert the change from SB by removing the guarenteed DH/CRT aspect of IR but bring back beserk for a 20% DPS gain. Maybe keep the chaos skills as DH/CRIT but they need something better to help balance their down time without IR. As some WARs point out, there is a fairly massive damage difference between killing a boss before an IR and afterwards.
Because WAR is so darn spikey it puts more pressure on DPS to go out of their way to help more in Ultimate due to the requirement of not having IR when the hand/LL split. You only get to IR again during Protean Wave 2, which is almost at the end of the entire LL phase.
This is the one of the design issues with making a burst tank instead of a consistant damage tank. Sure bursts are important, but when you are all in on your burst there are legitamate issues with that. DRK is also a burst tank, but its burst isn't as high as WAR so it has room to have a better outside of burst damage so you aren't completely 100% reliant on that burst. PLD/GNB have burst phases but they aren't massive but are enough to keep their numbers basically static through out the fight. Again, this issue glares its ugly head in TEA, but one could argue it also comes up when mechanics line up with you are supposed to be bursting that force you to move. Delaying a burst and missing party buffs can lead to missing an entire burst phase in the long run which just extends the DPS difference between tanks.
A rework to reduce burst but improve on its outside burst is needed for WAR, at least in my opinion.
Not a fan of ShB War. I wish they could just undo ShB and bring back Stormblood War...
That still doesn't help WAR in TEA. You aren't going to do that at all because you have a responsibility to keep 1 of the bosses at HP close to the other and they do need to split alot plus you are still falling behind the other Tank until IR comes up again. The other tanks don't need to use a combo for a DPS gain on two targets.
DRK can flood, PLD circle of scorn, GBN has bow shock and fated circle. You are a fool if you think you can overpower/mithril tempest in TEA, you are just going to start wiping your group doing that.
You are the only person on the planet that does that and your DPS are working overtime to compensate for your ignorance. I have seen a few people doing that but its because its a giant gamble and moving more work for your DPS instead. While your doing that your other tank is single targetting outside of a few OGCDs that hit multiple targets, your DPS are doing the same thing. Which means your own add/boss is falling behind the other boss without extra help from your DPS. Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
It works... but man its a gamble your DPS might not appreciate.
Last edited by BarretOblivion; 12-08-2019 at 04:12 PM.
Go check FF Logs.
Enrage problems on Living Liquid? Yeah, no. Besides, I'm not even AoEing after the final set of Protean Waves.Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
I use my aoe combo on gnb almost the entire fight and we have no issues with health separation, your filler does such little damage compared to your burst, especially on war, that as long as you use your single target burst skills it will be fine and more damage will be done overallYou are the only person on the planet that does that and your DPS are working overtime to compensate for your ignorance. I have seen a few people doing that but its because its a giant gamble and moving more work for your DPS instead. While your doing that your other tank is single targetting outside of a few OGCDs that hit multiple targets, your DPS are doing the same thing. Which means your own add/boss is falling behind the other boss without extra help from your DPS. Your likely looking at enrage problems because you only need to get the hand to 6% before dropping it and burning LL.
It works... but man its a gamble your DPS might not appreciate.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.