Results 1 to 10 of 605

Hybrid View

  1. #1
    Player
    MilkAndChoco's Avatar
    Join Date
    Oct 2019
    Posts
    8
    Character
    Victoria Griffin
    World
    Anima
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Maeka View Post
    If you actually read what I posted, you would realize that I said that I am fine with hardcore niche crafting things. I'm fine with that. I am not fine, however, with the girl taking such an elitist attitude with people and waving their epeen around like they're something special because they dump 40+ hours a week into the game like it's a freaking job.

    They call us hostile while instantly going on the offensive when they get triggered because we don't agree with them, even when we present our differing opinions politely.

    It's OK to disagree.
    It's NOT okay to attack someone who disagrees with you and THEN claim that THEY got hostile.
    I read all the post here to this thread. it seems like when cookies mention how much she makes month at a time and how hardcore she is at game...you and callinon seem to be one that got triggered and call her elitist lol

    your statement irk me. why? because. an elitist player kick you from lobby because you did one singl rotation incorrect. an elitist player also make fun of you during raid caus you forgot a mechanic during fight. elitist player doesnt bother help you. cookie say she have over 20 bil of Gil. she mention she pay large plot of housing ward to poor player. i never known any hardcore that do this ever. she is very kind

    from what i see the ones who get hostile first are you and callinon. then start witch hunt at cookies. very discriminatory of hardcore player. sides. stop discriminatory hardcore people stop treating them as demon because they have fun in game. who care if that what cookies do for fun? you suppose to have fun in video game not be bored of it...what is wrong with you? if how she play game offend you and make you call her bad elitist player then stop playing game.

    last time i reply on this subject. subject is childish and a bunch of bullies witch hunt one girl over her telling truth. grow thickk skin people. cookies, please ignore children here they are not worth your time. your known as hero for making very hard crafting reality, god bless people as you

    by the way rng make craft hard, very sad how english forum think it not hard lol
    (7)
    Last edited by MilkAndChoco; 11-09-2019 at 07:26 AM.

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MilkAndChoco View Post
    by the way rng make craft hard, very sad how english forum think it not hard lol
    Listen. I respect that you're trying to converse in a language not your own. No kidding, I admire the hell out of that kind of effort. But I don't think you completely understood what was being discussed here by Maeka, myself, or what Ryaz said just above.

    Crafting is easy. It is. I'm not going to stand here and say that it isn't. But adding difficulty and adding randomness are not the same thing.

    Adding random elements that are pivotal to the success or failure of a craft is not adding difficulty to crafting, it's just adding tedium. Basically it's saying that if you prepare yourself, get all your stats together, put all your ducks squarely in a row, and do everything right... you might still just fail because.... difficulty? ¯\_(ツ)_/¯

    I have no objection to the principle of adding more complications to crafting. But the system as it is currently designed is just a math problem. You just do math. Your answer is either correct or incorrect. There is nothing in between and there is no room in there for adding difficulty.

    If SE decides they want to redesign the system so that it isn't just a math problem, that's their choice. Several other MMOs have done something similar with mixed results. But just adding a random chance to fail isn't the same thing and we should be intellectually honest about that.

    Difficulty != Luck.

    As for Ishgard adding this kind of thing? I doubt it very sincerely. I know we don't have a ton of information on Ishgard restoration crafting yet, but Yoshi P has already said he wants the entire server to cooperate here. That tells me it will be an inclusive system not an exclusive one (like say, Ultimate).
    (4)

  3. #3
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Callinon View Post
    Listen. I respect that you're trying to converse in a language not your own. No kidding, I admire the hell out of that kind of effort. But I don't think you completely understood what was being discussed here by Maeka, myself, or what Ryaz said just above.

    Crafting is easy. It is. I'm not going to stand here and say that it isn't. But adding difficulty and adding randomness are not the same thing.

    Adding random elements that are pivotal to the success or failure of a craft is not adding difficulty to crafting, it's just adding tedium. Basically it's saying that if you prepare yourself, get all your stats together, put all your ducks squarely in a row, and do everything right... you might still just fail because.... difficulty? ¯\_(ツ)_/¯

    I have no objection to the principle of adding more complications to crafting. But the system as it is currently designed is just a math problem. You just do math. Your answer is either correct or incorrect. There is nothing in between and there is no room in there for adding difficulty.

    If SE decides they want to redesign the system so that it isn't just a math problem, that's their choice. Several other MMOs have done something similar with mixed results. But just adding a random chance to fail isn't the same thing and we should be intellectually honest about that.

    Difficulty != Luck.

    As for Ishgard adding this kind of thing? I doubt it very sincerely. I know we don't have a ton of information on Ishgard restoration crafting yet, but Yoshi P has already said he wants the entire server to cooperate here. That tells me it will be an inclusive system not an exclusive one (like say, Ultimate).
    FF9 Ozma = difficulty based on rng

    FF12 5 judges trail = difficulty based on knowledge

    The latter is what crafting difficulty should be.
    (3)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  4. #4
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Callinon View Post
    Listen. I respect that you're trying to converse in a language not your own. No kidding, I admire the hell out of that kind of effort. But I don't think you completely understood what was being discussed here by Maeka, myself, or what Ryaz said just above.

    Crafting is easy. It is. I'm not going to stand here and say that it isn't. But adding difficulty and adding randomness are not the same thing.

    Adding random elements that are pivotal to the success or failure of a craft is not adding difficulty to crafting, it's just adding tedium. Basically it's saying that if you prepare yourself, get all your stats together, put all your ducks squarely in a row, and do everything right... you might still just fail because.... difficulty? ¯\_(ツ)_/¯

    I have no objection to the principle of adding more complications to crafting. But the system as it is currently designed is just a math problem. You just do math. Your answer is either correct or incorrect. There is nothing in between and there is no room in there for adding difficulty.

    If SE decides they want to redesign the system so that it isn't just a math problem, that's their choice. Several other MMOs have done something similar with mixed results. But just adding a random chance to fail isn't the same thing and we should be intellectually honest about that.

    Difficulty != Luck.

    As for Ishgard adding this kind of thing? I doubt it very sincerely. I know we don't have a ton of information on Ishgard restoration crafting yet, but Yoshi P has already said he wants the entire server to cooperate here. That tells me it will be an inclusive system not an exclusive one (like say, Ultimate).
    See, when statements like that are made, I do not mind taking people off the ignore list. I do apologize for what I said, but it’s admittedly dry frustrating when you’re trying to make a point and people repeatedly ignore what you’re trying to say.

    For the most part, I agree with what you’re saying. But all I want, is for hardcore or competitive players to get some content.
    (4)

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    See, when statements like that are made, I do not mind taking people off the ignore list. I do apologize for what I said, but it’s admittedly dry frustrating when you’re trying to make a point and people repeatedly ignore what you’re trying to say.

    For the most part, I agree with what you’re saying. But all I want, is for hardcore or competitive players to get some content.
    No one is really arguing against harder, competitive crafting content. We're just arguing that RNG based crafting doesn't make something competitive or difficult. You can have someone who fails 10 times because of forces outside his control and have someone who succeeds first time because an algorithm decided to work for him. To me, that's not competitive.

    The system needs an overhaul if you want a real, fair competitive crafting endgame.
    (6)
    Last edited by Ryaz; 11-09-2019 at 03:12 PM.

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MilkAndChoco View Post
    I read all the post here to this thread. it seems like when cookies mention how much she makes month at a time and how hardcore she is at game...you and callinon seem to be one that got triggered and call her elitist lol
    That's because she did so in a way that she was looking down her nose like the fact she treated FFXIV like a second job made her opinion more important than anybody else's and she took this "I'M BETTER THAN YOU, YOU DON'T KNOW SQUAT!" attitude.

    I was fine until she did that.

    If someone is a savage raider, hey fine. If a savage raider looks at me like my $14.95 is worth less than theirs, then they can go stuff it.
    (1)