Quote Originally Posted by CookiesNCreams View Post
Well said, thank you and I appreciate you for being civil and unbiased unlike two other posters on previous pages.

I agree, RNG sucks and all, but when you think about it, there seems to be no real way to make it truly “difficult” or skill based. There can only be fake difficulty = RNG. That’s all that can be done, honestly. I just can’t fathom why people honestly believe endgame-anything should be easy as pie. That is so backwards.

For the most part I agree with what you’re saying.

The problem is, it was never hard. It was a gear check and as people accumulate more and more resources in stockpiles, meeting final gear check becomes easier.



SE can make this "hard" to the point of impossible but what they need to do is add a diminishing returns system to a side quest crafting system. Like Anima crafting or something. If they have a proper diminishing return, you never meet cap. They could add it to the rebuild system as well but it needs to be rewarded with cosmetic returns after a point or it becomes a barrier.