Quote Originally Posted by Rasikko View Post
Edit: Actually everything regarding DNC by others is well explained. There is just one "rotation" (more like sequence in the case of DNC) that works and nothing else.
There’s technically 2—if you’ve partnered a DRG, you Devilment after your on-the-pull Standard Finish right before you begin Technical Step. But that’s the only deviation from the standard opener.

With these, Flourish is delayed so much that you risk misaligning it with your Technical Finish burst entirely. In the scenario of the second opener, one Saber Dance proc before you blow the two random Reverse Cascade and Fountainfall procs from the opening Cascade > Fountain sequence pushes Flourish’s use to roughly 15 seconds into your Technical Finish window. If an odd-number Flourish is delayed by even 1 GCD (odd-numbered Flourishes are the ones between TF windows), you’ve basically pushed its use to 17~18 seconds into your burst. A second 1 GCD delay pushes Flourish out of your burst window entirely.

OP’s lack of understanding of this proves he doesn’t understand the basics of optimizing the job, or how detrimental his desire to Cascade > Fountain before Technical can hurt the job’s alignment and burst. I just hope prospective DNCs ignore these “options”—because, at the end of the day, there are very few “options” for mathematically optimal openers. This game is extremely rigid in terms of what’s mathematically the best and what’s mathematically subpar.