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  1. #1
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by HyoMinPark View Post
    There’s technically 2—if you’ve partnered a DRG, you Devilment after your on-the-pull Standard Finish right before you begin Technical Step. But that’s the only deviation from the standard opener.

    With these, Flourish is delayed so much that you risk misaligning it with your Technical Finish burst entirely. In the scenario of the second opener, one Saber Dance proc before you blow the two random Reverse Cascade and Fountainfall procs from the opening Cascade > Fountain sequence pushes Flourish’s use to roughly 15 seconds into your Technical Finish window. If an odd-number Flourish is delayed by even 1 GCD (odd-numbered Flourishes are the ones between TF windows), you’ve basically pushed its use to 17~18 seconds into your burst. A second 1 GCD delay pushes Flourish out of your burst window entirely.

    OP’s lack of understanding of this proves he doesn’t understand the basics of optimizing the job, or how detrimental his desire to Cascade > Fountain before Technical can hurt the job’s alignment and burst. I just hope prospective DNCs ignore these “options”—because, at the end of the day, there are very few “options” for mathematically optimal openers. This game is extremely rigid in terms of what’s mathematically the best and what’s mathematically subpar.
    Yeah, the DNC in my group stresses so much on the fact that he cannot hold buffs (or do like ranged LB on healer gaols in Titan) because it will ruin his alignment for the entire rest of the fight cause it's just that strict of a rotation. Which just kinda tells me the OP has not put any time in most of these jobs nor has he thoroughly discussed them with people who are well versed in these jobs, otherwise he'd know things like this.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ZyrinMisharuji View Post
    Yeah, the DNC in my group stresses so much on the fact that he cannot hold buffs (or do like ranged LB on healer gaols in Titan) because it will ruin his alignment for the entire rest of the fight cause it's just that strict of a rotation. Which just kinda tells me the OP has not put any time in most of these jobs nor has he thoroughly discussed them with people who are well versed in these jobs, otherwise he'd know things like this.
    He should be able to LB the first set of gaols without really losing much. Here’s the tip from the DNC Guide for each fight this tier:

    If you are Limit Breaking the first Rock Throw / Granite Gaols (Healer Jails) make sure you use Standard Step(Assuming it is available before you start LBing) then use Limit Break. If you have been using Standard Step with no drifting, you can get both steps off then Limit Break. After the LB, depending if there has been a drift or not, use Standard Finish (don't forget the 2 steps first if needed)
    My group does ranged LB3 on the second jails, but there’s talk in the Balance showing Caster LB3 is better there. I know for me, I can get all my Flourished procs off before I LB, but then SF is delayed a bit. The BLM in my static offered to LB3 the second hails and I may just let him. We don’t LB2 the first ones, even though LB2 first jails > melee LB3 boss is an option.

    Tl;dr - LB shenanigans in E4S are annoying. But doable.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    ZyrinMisharuji's Avatar
    Join Date
    Sep 2017
    Posts
    61
    Character
    Kenpachi Zyrin
    World
    Excalibur
    Main Class
    Monk Lv 80
    Quote Originally Posted by HyoMinPark View Post
    He should be able to LB the first set of gaols without really losing much. Here’s the tip from the DNC Guide for each fight this tier:



    My group does ranged LB3 on the second jails, but there’s talk in the Balance showing Caster LB3 is better there. I know for me, I can get all my Flourished procs off before I LB, but then SF is delayed a bit. The BLM in my static offered to LB3 the second hails and I may just let him. We don’t LB2 the first ones, even though LB2 first jails > melee LB3 boss is an option.

    Tl;dr - LB shenanigans in E4S are annoying. But doable.
    Hmm, I didn't know that. But my group has been doing SMN LB3 on 2nd goals for awhile cause the tanks can hit the gaols a few times while the DPS remain on the boss and the LB will break the gaols.
    (0)

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