Quote Originally Posted by HyoMinPark View Post
While this is helpful, and I appreciate the work and thought put into it, no skill should require this amount of set up just to use optimally/without inducing carpal tunnel in a person’s thumb. The Play and Minor Arcana systems are inherently flawed in their design and execution—personally, I’m of the opinion the entire card system is flawed, but Play/Minor Arcana really highlight some of the more glaring issues with these new single-target cards.
I can easily see why all this would end up an issue for controller, but I see M&KB players considering it an issue too and I have to wonder... why? With a mouse, we can consistently use Draw on the very GCD (gap) it refreshes, and Play it on the next, on the correct player, without delay. Between Minor Arcana and 3 stacks of Redraw, I'm far more likely than not to have a perfect Divination every time, often even when spending Sleeve Draw on Crowns for my two (lead) damage-dealers over the same Divination timing.

We could mitigate some issues by removing Draw itself, instead passively generating a new card every 30 seconds (or even allowing us to bank our current card for up to a minute such that we get our next instantly if held for 30+ seconds), but that, too, would likely be considered clunky due to the reduced player input in its timing making it feel... awkwardly loose.

Or, we could look at universal changes, such as allowing for certain actions even during animation locks. Pet actions would be an obvious place for this, but so would future rapid stance-swaps or, for AST, card manipulation.

But, I have a hard time, as a M&KB player for whom the cards feel smoothly busy rather than wonky or invasive, seeing how its entire system could be considered flawed. There's plenty to help it, sure, but is it flawed from a fundamental level? I don't personally think so.