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  1. #101
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LariaKirin View Post
    After realizing I failed to account for another factor, I'll correct this. It is in fact too much.

    The buffs to DPS jobs that happened across the board has put AST at the top by quite a bit.

    And now AST+SCH is dominating, being above WHM+SCH by a very significant amount, even in E1S.
    Ouch. Such were my fears. Though I'll give it another week and/or the removal of WHM from the top 10 combined healer damage ranks of each Savage fight before I transition from conscientious alarm to a wallowing in disappointment.

    Meanwhile, how do we all feel the solution should progress? Should we rein unintended overbuffs back in or increase healer relative contribution through role power creep in our next attempt at parity?
    (0)

  2. #102
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ouch. Such were my fears. Though I'll give it another week and/or the removal of WHM from the top 10 combined healer damage ranks of each Savage fight before I transition from conscientious alarm to a wallowing in disappointment.

    Meanwhile, how do we all feel the solution should progress? Should we rein unintended overbuffs back in or increase healer relative contribution through role power creep in our next attempt at parity?
    I say this based on 95 percentile, so at the time of this post:
    - In the case of AST+SCH, that would would cover about 11 samples.
    - In the case of SCH+WHM, that would cover about 78 samples.

    I expect volatility from AST+SCH given the number of samples, that's the number that is most likely to change in the following days. I agree that we have a sampling problem, but I think it's enough to conclude that AST+SCH will be on top. The question will be, by how much?

    What I thought AST needed before knowing anything about 5.1 was the Combust buff. And even then, I wasn't sure about it because of how good the AST+SCH synergy is (even more so now that CU is back to its broken state). The Malefic buff, I just don't understand. And I didn't when I failed to account for the indirect RDPS buffs either.

    On the plus side, AST+WHM seems to be pretty close to SCH+WHM at the moment. So I suppose we'll soon have a pretty good idea of how much WHM needs to solidify its role as the "selfish" healer and bring the three possible combinations within competitive numbers with each other.
    (0)
    Last edited by LariaKirin; 11-03-2019 at 11:00 AM.

  3. #103
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    As a controller player these Minor Arcana changes are a huge step in the wrong direction, 2 Play buttons is the LAST thing i wanted. can we please just go back to spread buffs, or rather find some other intuitive way to have AST function because targeting abilities aren't user friendly when in the hands of someone using a controller. Having 2 sets of macros is irritating.
    (12)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  4. #104
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LariaKirin View Post
    I say this based on 95 percentile, so at the time of this post:
    - In the case of AST+SCH, that would would cover about 11 samples.
    - In the case of SCH+WHM, that would cover about 78 samples.

    I expect volatility from AST+SCH given the number of samples, that's the number that is most likely to change in the following days. I agree that we have a sampling problem, but I think it's enough to conclude that AST+SCH will be on top. The question will be, by how much?

    What I thought AST needed before knowing anything about 5.1 was the Combust buff. And even then, I wasn't sure about it because of how good the AST+SCH synergy is (even more so now that CU is back to its broken state). The Malefic buff, I just don't understand. And I didn't when I failed to account for the indirect RDPS buffs either.

    On the plus side, AST+WHM seems to be pretty close to SCH+WHM at the moment. So I suppose we'll soon have a pretty good idea of how much WHM needs to solidify its role as the "selfish" healer and bring the three possible combinations within competitive numbers with each other.
    The numbers may not shift as much as you think, AST's playstyle has barely changed with 5.1, which is the biggest contending factor to how much it is used, WHM throughout SB was considered inferior to AST yet it still had plenty more parses in each raid tier than current AST does, the current numbers difference only matter for those trying to be as optimal as possible which is a narrow group by far, playstyle is far more important and the shift that AST got with the expansion created a decent amount of contention with a decent amount of people still not going to be happy now, potency fix would look like a plaster going on a scar to these people.
    (9)
    Guy butt is best butt <3

  5. #105
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Come back and AST still isn't the same job I knew so I know longer care about it.
    I know I won't see any major changes this expansion anyway.
    Probably won't ever truly go back until the revert the cards and rework spire.
    They can buff the job all day and that's great but if they don't bring back
    what AST was really about then bye lol.
    -Tips my SCH hat to ye-
    (10)

  6. #106
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey Sora,

    For this "Problem" I have a solution : https://docs.google.com/document/d/1...59XMDFTe4/edit

    And for the PC-gamers: http://bit.ly/34uEh9d

    I hope the ideas can help asts whos have problem to play out the cards
    (0)

  7. #107
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Heilstos View Post
    Hey Sora,

    For this "Problem" I have a solution : https://docs.google.com/document/d/1...59XMDFTe4/edit

    And for the PC-gamers: http://bit.ly/34uEh9d

    I hope the ideas can help asts whos have problem to play out the cards
    While this is helpful, and I appreciate the work and thought put into it, no skill should require this amount of set up just to use optimally/without inducing carpal tunnel in a person’s thumb. The Play and Minor Arcana systems are inherently flawed in their design and execution—personally, I’m of the opinion the entire card system is flawed, but Play/Minor Arcana really highlight some of the more glaring issues with these new single-target cards.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #108
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    While this is helpful, and I appreciate the work and thought put into it, no skill should require this amount of set up just to use optimally/without inducing carpal tunnel in a person’s thumb. The Play and Minor Arcana systems are inherently flawed in their design and execution—personally, I’m of the opinion the entire card system is flawed, but Play/Minor Arcana really highlight some of the more glaring issues with these new single-target cards.
    I can easily see why all this would end up an issue for controller, but I see M&KB players considering it an issue too and I have to wonder... why? With a mouse, we can consistently use Draw on the very GCD (gap) it refreshes, and Play it on the next, on the correct player, without delay. Between Minor Arcana and 3 stacks of Redraw, I'm far more likely than not to have a perfect Divination every time, often even when spending Sleeve Draw on Crowns for my two (lead) damage-dealers over the same Divination timing.

    We could mitigate some issues by removing Draw itself, instead passively generating a new card every 30 seconds (or even allowing us to bank our current card for up to a minute such that we get our next instantly if held for 30+ seconds), but that, too, would likely be considered clunky due to the reduced player input in its timing making it feel... awkwardly loose.

    Or, we could look at universal changes, such as allowing for certain actions even during animation locks. Pet actions would be an obvious place for this, but so would future rapid stance-swaps or, for AST, card manipulation.

    But, I have a hard time, as a M&KB player for whom the cards feel smoothly busy rather than wonky or invasive, seeing how its entire system could be considered flawed. There's plenty to help it, sure, but is it flawed from a fundamental level? I don't personally think so.
    (0)

  9. #109
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Shurrikhan View Post
    I can easily see why all this would end up an issue for controller, but I see M&KB players considering it an issue too and I have to wonder... why? With a mouse, we can consistently use Draw on the very GCD (gap) it refreshes, and Play it on the next, on the correct player, without delay. Between Minor Arcana and 3 stacks of Redraw, I'm far more likely than not to have a perfect Divination every time, often even when spending Sleeve Draw on Crowns for my two (lead) damage-dealers over the same Divination timing.

    We could mitigate some issues by removing Draw itself, instead passively generating a new card every 30 seconds (or even allowing us to bank our current card for up to a minute such that we get our next instantly if held for 30+ seconds), but that, too, would likely be considered clunky due to the reduced player input in its timing making it feel... awkwardly loose.

    Or, we could look at universal changes, such as allowing for certain actions even during animation locks. Pet actions would be an obvious place for this, but so would future rapid stance-swaps or, for AST, card manipulation.

    But, I have a hard time, as a M&KB player for whom the cards feel smoothly busy rather than wonky or invasive, seeing how its entire system could be considered flawed. There's plenty to help it, sure, but is it flawed from a fundamental level? I don't personally think so.
    I can’t speak on KB+M users, as I have always played this game on controller, but I always thought that they would have the benefit of mouse-over macros for this, which would be significantly smoother than an entire macro-hotbar setup. I could be wrong, but I saw ASTs play with mouse-over for cards even back in HW and SB. I figured that such would be the same with ShB.

    However, that still doesn’t excuse that it’s terrible on controller users, thereby supporting the notion that the system itself is flawed. You can’t say a system is not flawed simply because it works well on a KB+M setup. It doesn’t work well on the other system—a system that the developers try really hard to flow as smoothly as possible compared to the other setup—thereby making it imperfect. Controller users have to supposedly set up an entire macro setup to use AST’s main gimmick in an optimal fashion; meanwhile, KB+M users get to have a single macro (mouse-over) by comparison, with no carpal tunnel of the thumb involved. How can you say that’s not an inherent flaw in the system?

    This is to say nothing about Sleeve Draw and how awful it can be on controller, and that optimal execution still requires one to activate Lightspeed (for both KB+M and controller users), thereby taking the skill away from being used in a more versatile fashion (e.g., movement, MP conservation, faster Raises + MP conservation, etc.).

    The Draw system before ShB was never this convoluted to manage on a controller scheme. Even when one was deploying a single-target card or using the old Minor Arcana.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #110
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I can’t speak on KB+M users, as I have always played this game on controller, but I always thought that they would have the benefit of mouse-over macros for this, which would be significantly smoother than an entire macro-hotbar setup. I could be wrong, but I saw ASTs play with mouse-over for cards even back in HW and SB. I figured that such would be the same with ShB.
    Have you considered that this might not be a limitation of AST, but a limitation of controller?
    (1)

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