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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    Came here to discuss new AST changes.
    Oh, I see we're still slinging insults at people who are comfortable with the new card system.
    And slinging shade is so much better >_>

    So what did you want to discuss about the changes? For me the changes barely change anything we lost 3 button presses in the opener(also 2 animations), it still a pain for controller users when going for optimal a problem we didn't have before, Noct barely budged at all which is a shame, I like the idea of CU but its execution was made wonky by the very state the job is in, Diurnal and Nocturnal NEED TO GO they hamper not only AST but the healer role as a whole.
    (9)
    Guy butt is best butt <3

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    And slinging shade is so much better >_>

    So what did you want to discuss about the changes? For me the changes barely change anything we lost 3 button presses in the opener(also 2 animations), it still a pain for controller users when going for optimal a problem we didn't have before, Noct barely budged at all which is a shame, I like the idea of CU but its execution was made wonky by the very state the job is in, Diurnal and Nocturnal NEED TO GO they hamper not only AST but the healer role as a whole.
    Nocturnal/Diurnal are the reason I play AST, the versatility of two different play styles in one job.
    I also play on controller, and these changes, both in 5.0 and 5.1 have been a huge improvement over the SB version in terms of playing cards and minor arcana.
    I read people use macros for playing cards... wtf?
    (0)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Seraphor View Post
    Nocturnal/Diurnal are the reason I play AST, the versatility of two different play styles in one job.
    I also play on controller, and these changes, both in 5.0 and 5.1 have been a huge improvement over the SB version in terms of playing cards and minor arcana.
    I read people use macros for playing cards... wtf?
    I would vehemently disagree. Card management was vastly superior in SB simply because there was a lot less busywork involved. You may not fancy macros but hard targeting—which is the only option on PC—will cause DPS loss since you'll inevitably clip. You still might with macros but it can be more manageable. Regardless, Sleeve Draw remains a huge offender.

    You may fancy the changes, which is your prerogative but they are undeniable not popular. If statistics for Savage remain, Astro now offers the most rDPS and is still almost a fourth behind White Mage and Scholar. That alone speaks volumes to how much people dislike the design.

    As for people not discussing the changes. There isn't much to discuss. Noct received almost nothing as per usual considering they haven't figured out how to make it work going on four years now. And CU changes are both hit and mess. The potency increase was needed but the Noct version is straight up inferior, thus Diurnal remains the better Sect. Simply put, Noct is dead until it can compete with what Scholar offers. Those are all the changes, which circle back to the core issue people have: the current card/seal system.
    (6)
    Last edited by ForteNightshade; 11-03-2019 at 01:38 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."