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  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    (Looking at your past posts over this thread, which mostly boiled down to white knighting the dev's removal of most of AST's former card-based layers of optimization via (1) RNG-management through Spread and RR or (2) situational or strategic re-weighting.)

    Oh, the irony... But, glad you've had a change of heart, I guess?

    Don't get me wrong, I like Divination. I love ensuring I get the 3-seal effect stacked atop a Sleeve Draw's worth of Crowns on the dps. But, we had just as much optimization involved back then atop a greater variety of outputs. To call it, therefore, poor design while saying you enjoy the unification of card effects because it gives you much to optimize is contradictory at best.
    (Hey look! I can do it too. I get it. Disagreeing with you makes me a white knight. Such is the nature of the internet.)

    In comparison to WHM and SCH in their current forms, definitely. And like I've said before. The RNG of the old system was a factor because while there where ways of mitigating it you would always run the risk of bad rng giving you a far lower pay off then the former. You may have had decent chances of having an AoE balance set up and spread . But there was always the risk, however slim. That rng would simply not cooperate with you and you would not be able to optimize your buffs. With all cards being +damage you are at least guaranteed that element. Instead of bad rng meaning you do not buff the group. Bad rng means you buff the group less. and guess what? It being raw damage as opposed to crit means that it won't scale as massively with gear growing and it being raw damage as opposed to skill/spell speed means it wont interfere with the classes that the stat is actually detrimental for.
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,694
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brandedblade View Post
    (Hey look! I can do it too. I get it. Disagreeing with you makes me a white knight. Such is the nature of the internet.)

    In comparison to WHM and SCH in their current forms, definitely. And like I've said before. The RNG of the old system was a factor because while there where ways of mitigating it you would always run the risk of bad rng giving you a far lower pay off then the former. You may have had decent chances of having an AoE balance set up and spread . But there was always the risk, however slim. That rng would simply not cooperate with you and you would not be able to optimize your buffs. With all cards being +damage you are at least guaranteed that element. Instead of bad rng meaning you do not buff the group. Bad rng means you buff the group less. and guess what? It being raw damage as opposed to crit means that it won't scale as massively with gear growing and it being raw damage as opposed to skill/spell speed means it wont interfere with the classes that the stat is actually detrimental for.
    This is a flawed premise. Not only does RNG still exist with the seals, they contribute significantly less than the old system. While yes, not getting AoE Balance meant a weaker alternative. That alternative was leaps and bounds above the current iteration. The old system had flaws but the new system isn't inherently better. Ironically, it requires even less thought now than previously. Before you at least had to consider whether Spear or Arrow benefited certain jobs. Now? Do you have a Samurai? Give them every single melee card outside the opener. They are always, without question, the superior choice assuming equal skill.
    (13)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    As a controller player these Minor Arcana changes are a huge step in the wrong direction, 2 Play buttons is the LAST thing i wanted. can we please just go back to spread buffs, or rather find some other intuitive way to have AST function because targeting abilities aren't user friendly when in the hands of someone using a controller. Having 2 sets of macros is irritating.
    (12)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  4. #4
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    268
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Hey Sora,

    For this "Problem" I have a solution : https://docs.google.com/document/d/1...59XMDFTe4/edit

    And for the PC-gamers: http://bit.ly/34uEh9d

    I hope the ideas can help asts whos have problem to play out the cards
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Heilstos View Post
    Hey Sora,

    For this "Problem" I have a solution : https://docs.google.com/document/d/1...59XMDFTe4/edit

    And for the PC-gamers: http://bit.ly/34uEh9d

    I hope the ideas can help asts whos have problem to play out the cards
    While this is helpful, and I appreciate the work and thought put into it, no skill should require this amount of set up just to use optimally/without inducing carpal tunnel in a person’s thumb. The Play and Minor Arcana systems are inherently flawed in their design and execution—personally, I’m of the opinion the entire card system is flawed, but Play/Minor Arcana really highlight some of the more glaring issues with these new single-target cards.
    (9)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    While this is helpful, and I appreciate the work and thought put into it, no skill should require this amount of set up just to use optimally/without inducing carpal tunnel in a person’s thumb. The Play and Minor Arcana systems are inherently flawed in their design and execution—personally, I’m of the opinion the entire card system is flawed, but Play/Minor Arcana really highlight some of the more glaring issues with these new single-target cards.
    I can easily see why all this would end up an issue for controller, but I see M&KB players considering it an issue too and I have to wonder... why? With a mouse, we can consistently use Draw on the very GCD (gap) it refreshes, and Play it on the next, on the correct player, without delay. Between Minor Arcana and 3 stacks of Redraw, I'm far more likely than not to have a perfect Divination every time, often even when spending Sleeve Draw on Crowns for my two (lead) damage-dealers over the same Divination timing.

    We could mitigate some issues by removing Draw itself, instead passively generating a new card every 30 seconds (or even allowing us to bank our current card for up to a minute such that we get our next instantly if held for 30+ seconds), but that, too, would likely be considered clunky due to the reduced player input in its timing making it feel... awkwardly loose.

    Or, we could look at universal changes, such as allowing for certain actions even during animation locks. Pet actions would be an obvious place for this, but so would future rapid stance-swaps or, for AST, card manipulation.

    But, I have a hard time, as a M&KB player for whom the cards feel smoothly busy rather than wonky or invasive, seeing how its entire system could be considered flawed. There's plenty to help it, sure, but is it flawed from a fundamental level? I don't personally think so.
    (0)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I can easily see why all this would end up an issue for controller, but I see M&KB players considering it an issue too and I have to wonder... why? With a mouse, we can consistently use Draw on the very GCD (gap) it refreshes, and Play it on the next, on the correct player, without delay. Between Minor Arcana and 3 stacks of Redraw, I'm far more likely than not to have a perfect Divination every time, often even when spending Sleeve Draw on Crowns for my two (lead) damage-dealers over the same Divination timing.

    We could mitigate some issues by removing Draw itself, instead passively generating a new card every 30 seconds (or even allowing us to bank our current card for up to a minute such that we get our next instantly if held for 30+ seconds), but that, too, would likely be considered clunky due to the reduced player input in its timing making it feel... awkwardly loose.

    Or, we could look at universal changes, such as allowing for certain actions even during animation locks. Pet actions would be an obvious place for this, but so would future rapid stance-swaps or, for AST, card manipulation.

    But, I have a hard time, as a M&KB player for whom the cards feel smoothly busy rather than wonky or invasive, seeing how its entire system could be considered flawed. There's plenty to help it, sure, but is it flawed from a fundamental level? I don't personally think so.
    I can’t speak on KB+M users, as I have always played this game on controller, but I always thought that they would have the benefit of mouse-over macros for this, which would be significantly smoother than an entire macro-hotbar setup. I could be wrong, but I saw ASTs play with mouse-over for cards even back in HW and SB. I figured that such would be the same with ShB.

    However, that still doesn’t excuse that it’s terrible on controller users, thereby supporting the notion that the system itself is flawed. You can’t say a system is not flawed simply because it works well on a KB+M setup. It doesn’t work well on the other system—a system that the developers try really hard to flow as smoothly as possible compared to the other setup—thereby making it imperfect. Controller users have to supposedly set up an entire macro setup to use AST’s main gimmick in an optimal fashion; meanwhile, KB+M users get to have a single macro (mouse-over) by comparison, with no carpal tunnel of the thumb involved. How can you say that’s not an inherent flaw in the system?

    This is to say nothing about Sleeve Draw and how awful it can be on controller, and that optimal execution still requires one to activate Lightspeed (for both KB+M and controller users), thereby taking the skill away from being used in a more versatile fashion (e.g., movement, MP conservation, faster Raises + MP conservation, etc.).

    The Draw system before ShB was never this convoluted to manage on a controller scheme. Even when one was deploying a single-target card or using the old Minor Arcana.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Come back and AST still isn't the same job I knew so I know longer care about it.
    I know I won't see any major changes this expansion anyway.
    Probably won't ever truly go back until the revert the cards and rework spire.
    They can buff the job all day and that's great but if they don't bring back
    what AST was really about then bye lol.
    -Tips my SCH hat to ye-
    (10)

  9. #9
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    When you lost all feeling playing a class that you just throw card buffs on yourself because it's boring and easy regardless of damage buff... SE please fix this
    (5)

  10. #10
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I was one of the people that really disliked the card changes and even quit AST after making it my main since release but recently switched back to it. I definitely prefer the old cards, as it was satisfying when things went south being able to use an Ewer or Bole and whatnot, however as much as I hate to say it I really don't mind AST as it is right now. My biggest issue was when Divination had such a long cooldown. Now that it's shorter I find I enjoy it much more, as by the time you have the 3 seals generally Divination is pretty close to being ready again. When I think back to how often you actually would use a RR Balance before, I feel like Divination comes up just as often if not more and is satisfying when you can deploy it. I also like how there's less competition when you have another AST in the party, as that was always a huge pain having to constantly watch what cards they were using so that you don't accidentally overwrite the RR Balance they just did with your RR Spear that you hit 2 seconds after.

    Might be an unpopular opinion but I actually really like playing in Nocturnal Sect and pretty much only use it unless I'm with a SCH. I find Celestial Opposition is super satisfying as well using it as a shield, and Neutral Sect also feels pretty badass. I don't do savage anything though so I understand a lot of issues come from that realm, but in terms of normal content, latest dungeons, EX and so on I prefer it.

    I just wish that Horoscope triggered automatically at the end as I find it gets wasted often times.
    (2)

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