Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 150
  1. #81
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    At this point, depending on how the bard buffs, they would at most probably try to change the cards to match the effect of the songs even if it's only surface changes, just adjusted values since they're only single target while Divination stays the same. Probably solar cards would be the damage up buff, lunar, direct hit and celestial would be crit or anything like that.

    That being said, while the personal dps feels a bit better with some use getting use to the new minor arcana change, the new noct change doesn't feel noticeable.
    (1)

  2. #82
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Boomsmash View Post
    "We can accept this fate, or we can defy it, but we cannot deny it."

    AST is about fate-bending, predicting and twisting events to one's advantage. Surfing RNG was the core concept. Playing the cards, delaying or changing them. The job quests go through the meaning of the cards, it's the entire spine of the class. Have they rewritten and re-recorded all the voice acting for those quests to reflect the new "Everything is a damage boost" philosophy?

    Until they do, I will continue to take issue with those who feel this is the way AST is supposed to be.
    You actually bring up a great point that the old royal road system fit the idea of changing fate pretty well. Honestly Divination in comparison seems completely uninspiring. There is also a significant lack of time mechanics.

    Someone once threw around the idea of giving AST the ability to have a stagger effect like the Brewmasters from WoW. So the damage, or fate, of the tank would be delayed and then there would be spells to remove or mitigate it, slow it down, etc.
    (6)

  3. #83
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    Also rip Minor Arcana animation. The ENTIRE fancy card trick is gone. It was one of the sickest animation in game. Too bad 5.0 cards made it useless. You might as well call it "Minor Play" now because that's all the animation does. Very lame SE. Can I have card throwing DPS now SE?
    (8)

  4. #84
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Came here to discuss new AST changes.
    Oh, I see we're still slinging insults at people who are comfortable with the new card system.
    (3)

  5. #85
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    Came here to discuss new AST changes.
    Oh, I see we're still slinging insults at people who are comfortable with the new card system.
    And slinging shade is so much better >_>

    So what did you want to discuss about the changes? For me the changes barely change anything we lost 3 button presses in the opener(also 2 animations), it still a pain for controller users when going for optimal a problem we didn't have before, Noct barely budged at all which is a shame, I like the idea of CU but its execution was made wonky by the very state the job is in, Diurnal and Nocturnal NEED TO GO they hamper not only AST but the healer role as a whole.
    (9)
    Guy butt is best butt <3

  6. #86
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    And slinging shade is so much better >_>

    So what did you want to discuss about the changes? For me the changes barely change anything we lost 3 button presses in the opener(also 2 animations), it still a pain for controller users when going for optimal a problem we didn't have before, Noct barely budged at all which is a shame, I like the idea of CU but its execution was made wonky by the very state the job is in, Diurnal and Nocturnal NEED TO GO they hamper not only AST but the healer role as a whole.
    Nocturnal/Diurnal are the reason I play AST, the versatility of two different play styles in one job.
    I also play on controller, and these changes, both in 5.0 and 5.1 have been a huge improvement over the SB version in terms of playing cards and minor arcana.
    I read people use macros for playing cards... wtf?
    (0)

  7. #87
    Player
    Wolfius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Character
    Wolfius Auron
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Seraphor View Post
    Nocturnal/Diurnal are the reason I play AST, the versatility of two different play styles in one job.
    I also play on controller, and these changes, both in 5.0 and 5.1 have been a huge improvement over the SB version in terms of playing cards and minor arcana.
    I read people use macros for playing cards... wtf?
    Makes the job more manageable on full parties instead of toggling up and down the members which time and helps watching your soroundings... Still no more lord and lady animations and more macros, I'm letting the macrologian take a rest and try another job till they get their stuff together and give what the players want
    (5)

  8. #88
    Player
    Wolfius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    22
    Character
    Wolfius Auron
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Seraphor View Post
    Nocturnal/Diurnal are the reason I play AST, the versatility of two different play styles in one job.
    I also play on controller, and these changes, both in 5.0 and 5.1 have been a huge improvement over the SB version in terms of playing cards and minor arcana.
    I read people use macros for playing cards... wtf?
    Makes the job more manageable on full parties instead of toggling up and down the members which saves time and helps watching your soroundings... Still no more lord and lady animations and more macros, I'm letting the macrologian take a rest and try another job till they get their stuff together and give what the players want
    (2)

  9. #89
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    - I still never use Nocturnal stance ... even when i play with WHM, shield exist to save live and they are too weak to be noticable. The hybride part is the identity of AST but we play most of the time in regen stance.

    - Give us back the possibility to use card ( get symbole ) outside of battle.

    - Give us back our stun.

    - Give us motivation to use the good card combination. 4% when you don't care, 5% when you care a little and 6% when you focus your effort to get 3 symbole .... 4 to 6% ? It should be 1% with 1 symbole and 10% with 3 symbole.
    (1)
    Last edited by Ahrijlaken; 11-01-2019 at 05:29 PM.

  10. #90
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seraphor View Post
    Came here to discuss new AST changes.
    Oh, I see we're still slinging insults at people who are comfortable with the new card system.
    I'll be glad to discuss them with you! So far from my play it has been wonderful! The change to Minor Arcana alone was a massive quality of life improvement. It makes Sleeve far less reliant on Lightspeed (I still combine them in the opener in case I need to do a Redraw or two) and Collective.... just wow. That was a huge buff. It actually feels worth using in pulls now that its potency has been doubled. The damage potency increase feels rather nice, either I got lucky with my expert run yesterday or the extra damage I have now was really noticeable.

    My only main concern now is that their so called solution to addressing the mp issues was not sufficient. Aspected Helios MP cost reduction does feel noticable, but the Noct Aspect Benefic... not so much. I wish they would've at least also touched Malefic since that's the most spammed spell or at the very least throw in an active mp restore. I've seen alot of people throwing out the idea of attaching the MP restore to draw and adding a larger one to Undraw, that is certainly a fun idea.
    (0)

Page 9 of 15 FirstFirst ... 7 8 9 10 11 ... LastLast