Quote Originally Posted by Brandedblade View Post
And I will continue to express my opinion that the varied cards where not as great as you remember them.

I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.
I honestly prefer the old cards to the new cards any day any time and this is coming from a player that has been playing AST since Stormblood came out. Just reading your posts obviously suggests you enjoy less engaging gameplay that is stale, boring and lame which most other people such as myself find not fun. Please Stick to SCH because I do not want your stale opinions having an effect on my class. Honestly get out of here.