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  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MitsukiKimura View Post
    Even after everyone's input you still don't seem to get it. We're not asking for it to give us TP cards again, if you were thinking that then god help you. We're asking for the card variety buffs back, it's more fun and appealing for everyone. Yes I will get Angry when they take away the fun out of my class, just because you didn't like it doesn't mean everyone else won't. This has nothing to do with Astro's other abilities, we're asking for them to give back what made Astro feel special. Just because you like something so dumbed down and basic to the core doesn't mean it's the "Right" way it should be. I will continue to voice my opinion about how I feel they destroyed the fun out of my Favorite and main class that I've spent so much time into and there's nothing you can do about it. Square Enix will realize it sooner or later.
    And I will continue to express my opinion that the varied cards where not as great as you remember them.

    I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

    However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.
    (0)

  2. #2
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Brandedblade View Post
    I can still argue that's what AST is still doing...
    if that is your argument,i will try to explain to your argument is wrong on those regards:

    1.Cards meanings- AST using his card is the same as fortunetellers doing tarots.every card has a different meaning because it represented a different aspect in life(love,fortune,endings,happiness...)the old cards had different effects because just like tarot cards are based on the constellation in FF14 which each represent different aspect. the new cards are basically the same card meaning all the different aspects are pretty much ignored so image you go fortune reading to know about your career or love life and the fortune teller tells you she cant cause all the cards just mean 1 thing, nothing.

    2.divination mechanic- u claim u set them up to an end goal but it isn't really that cause:

    1.you don't set up anything,it comes for just playing the card. you can choose to play it or redraw for a new one which is more akin to a gambler who don't like what he drew so he ask the dealer to give him a new card instead. which unlike the old system as people said you actually get to interpret the card use if you use it as it is or RR for the next draw or MA and turn it to lady/lord which had different effects and lastly redraw.

    2. reverse slot machine-i believe someone said it before me but divination mechanic works more like a reverse slot machine,instead of getting 3 identical marks to hit "jackpot" you need 3 different one which again gambler themed not someone who is reading fate.you are basically playing a manual slot machine,"setting up" seals from cards that you still would have to play them with "hitting the jackpot" is as rewarding as not hitting it "fits" AST theme perfectly.you can try and claim MA help you set up cause it won't use seals but it just shows it became a gambler cheat when he isn't happy with the card he given so he rigs the results,same as redraw is right now.(basically AST is a gambler who rigs his slot machine)

    3.getting a weaker version of the good utility all the time from a kit aspect that should represent fate and how random life is contradicts AST theme.
    not to mentions there are other buffs that can also increase damage then just a pure and really low damage increase(DH,CH,Skill/Spell speed...).

    4. having the niche utility you had get baked on other classes kits basically means your class being gutted ,it is a simple fact.

    5.the focus is on the cards themes,while it good they made healing skills that rely on predicting the future in the healing kit that doesn't mean the cards theme was changed. their theme still remains the same in the lore, AST use them to read the future and help ishgard in defending and predicting the enemy movement.
    as i explained before if all the cards were basically identical, fortune telling would have been useless in ishgard and AST would probably wouldn't even be considered a job there.
    (10)

  3. #3
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Brandedblade View Post
    And I will continue to express my opinion that the varied cards where not as great as you remember them.

    I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

    However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.
    the point is having varied buffs ,having MP restoration and damage mitigation can be tied to rng as long it also tied in different part of the kit for on-demand situations as you said.

    the fact you still playing fishing for cards doesn't mean its a good thing,in fact it what made those changes to ast in the first place.
    and even if people will still try to do that,SE could have found a much better implemented solution to reduce fishing.
    hack even with the new system it could have been implemented better to make each card have equal value without making them have the same buff.

    in the end ,if you hate rng so much then again go be a scholar or white mage,the point that people love ast is the varied buffs and its ties to rng.
    (7)

  4. #4
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Brandedblade View Post
    And I will continue to express my opinion that the varied cards where not as great as you remember them.

    I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

    However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.
    I honestly prefer the old cards to the new cards any day any time and this is coming from a player that has been playing AST since Stormblood came out. Just reading your posts obviously suggests you enjoy less engaging gameplay that is stale, boring and lame which most other people such as myself find not fun. Please Stick to SCH because I do not want your stale opinions having an effect on my class. Honestly get out of here.
    (6)