Quote Originally Posted by Brandedblade View Post
And I will continue to express my opinion that the varied cards where not as great as you remember them.

I can somewhat sympathize with the notion of wanting things like DH,Crit and/or Haste cards. But things like MP restoration and damage mitigation should NOT be tied to rng, as those elements are things that need to be on demand to get the most out of. Relying on randomness for such make or break mechanics is bad, no matter how good getting that Bole for the tank who was getting destroyed by a large pull felt. Relying on luck for those type of situations is bad.

However, if you put variety into the card effects, it may increase group synergy in certain situations, but all that will happen is people, you know, the ones you said ruined the job, will just math out the Best Card and it will revert back to being expected to fish for the best card and only settle for the worse cards when your rng runs dry. Which is how it was played a the highest skill level then, and how it still plays.
the point is having varied buffs ,having MP restoration and damage mitigation can be tied to rng as long it also tied in different part of the kit for on-demand situations as you said.

the fact you still playing fishing for cards doesn't mean its a good thing,in fact it what made those changes to ast in the first place.
and even if people will still try to do that,SE could have found a much better implemented solution to reduce fishing.
hack even with the new system it could have been implemented better to make each card have equal value without making them have the same buff.

in the end ,if you hate rng so much then again go be a scholar or white mage,the point that people love ast is the varied buffs and its ties to rng.