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  1. #241
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    May 2019
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    479
    Quote Originally Posted by Callinon View Post
    I'd rather crafting was deterministic. I want what I do to dictate the quality and success of my crafting. So yeah, that 12-year old COULD craft under that system. And he can shout at the crafting bar while he's doing it.. whatever gets him going.

    There's nothing rewarding about luck unless you're a gambler. Let me put that another way: You go to a casino, you place a bet on the roulette table. The wheel comes up and you're a winner! Was that because of anything you did? No. No it wasn't. You had zero influence over that wheel. You just got lucky that it matched your bet.

    Now do I expect this to end up THAT random? I do not. But the principle is the same. When the success or failure of a crafting session is down to luck instead of the actions I choose to take, that's actually just bad design. Frankly, that feels MORE like a phone game since you brought it up.
    That does not feel like a phone game. Mobile is aimed towards audiences that have little interest in PC or console gaming, they just want to sit down when they have time, for like, 10 - 30 minutes on their phone and play a few rounds of candy crush. Win. And boom, had some fun, no big deal.

    Also, RNG isn’t anything new. It’s in almost every game, you name it. Kingdom Hearts 2, dark souls, monster hunters, and even previous final fantasy titles had rng. It’s an element from games that add some form of difficulty to it. Is it also luck? Yup. But, without rng, items developers intend to make valuable or rare, will not become rare anymore. That’s ridiculous.

    A gold bar shouldn’t be accessible to everyone and their mother, it should be gambled, kept hidden, locked away, etc. Anyways, like in the DoH forum, we can debate this all day, there will not be a conclusion or solution out of this.
    (2)
    Last edited by CookiesNCreams; 10-29-2019 at 09:54 AM.

  2. #242
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Callinon View Post
    I'd rather crafting was deterministic. I want what I do to dictate the quality and success of my crafting. So yeah, that 12-year old COULD craft under that system. And he can shout at the crafting bar while he's doing it.. whatever gets him going.

    There's nothing rewarding about luck unless you're a gambler. Let me put that another way: You go to a casino, you place a bet on the roulette table. The wheel comes up and you're a winner! Was that because of anything you did? No. No it wasn't. You had zero influence over that wheel. You just got lucky that it matched your bet.

    Now do I expect this to end up THAT random? I do not. But the principle is the same. When the success or failure of a crafting session is down to luck instead of the actions I choose to take, that's actually just bad design. Frankly, that feels MORE like a phone game since you brought it up.
    A deterministic crafting system would be outstanding. The outcome dependent on the choices you make, the materials you use, mistakes made and/or not corrected during the process, etc.
    A system like that isn't very compatible with the gear in FFXIV, though. Stats are not random on gear and there's really only two qualities of items: Normal and HQ. With such a gear model in place, there's not much room for us to determine the outcome beyond Normal or HQ. That has its pros and cons.

    But a deterministic crafting system would be epic.
    (3)

  3. #243
    Player
    TalithaSolarien's Avatar
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    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Perfectly said. Couldn’t agree more. For some reason though, most of FFXIV’s community is a tad bit selfish, and believe hardcore players do not deserve content or attention even in the 1% - 5% slightest. It’s all about them. Then forgetting these people also pay for the game, not just them.
    Comparing hardcore battle content (Extremes, Savages, Ultimate) with hardcore crafting content is like comparing apples and peaches. Battle content is something that only affects you (and ofc your group) while hardcore crafting content affects the whole player base. Do I need to remind you that 3 times in an expansion the BiS gear is locked behind *'ed crafting, as are the food/pots used by raider ? Or that a huge amount of gamour items or anything craftable from trials are locked behind hardcore crafting ?

    This wouldn't be a problem if it were a Saucer GATE but this is affecting everyone (and the prices on the MB show how a few players abuse their monopoly).

    I really hope that the upcoming Ishgard Restauration content (in 5.2) will fulfill your desire for hardcore crafting content, but please leave other stuff out of it (as it is right now).
    (5)

  4. #244
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    May 2019
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    479
    Quote Originally Posted by TalithaSolarien View Post
    Comparing hardcore battle content (Extremes, Savages, Ultimate) with hardcore crafting content is like comparing apples and peaches. Battle content is something that only affects you (and ofc your group) while hardcore crafting content affects the whole player base. Do I need to remind you that 3 times in an expansion the BiS gear is locked behind *'ed crafting, as are the food/pots used by raider ? Or that a huge amount of gamour items or anything craftable from trials are locked behind hardcore crafting ?

    This wouldn't be a problem if it were a Saucer GATE but this is affecting everyone (and the prices on the MB show how a few players abuse their monopoly).

    I really hope that the upcoming Ishgard Restauration content (in 5.2) will fulfill your desire for hardcore crafting content, but please leave other stuff out of it (as it is right now).
    1. You mean apples and oranges? lol Well, it’s really not. Both content is suited for two different types of players, in other words, both types of content should have difficulty to it. Saying otherwise seems to be just an excuse to make it unnecessarily difficulty-free because certain players are so lazy to where they have to rely on a macro to save the day for example.

    2. Hardcore crafting content affects the player base just as much as casual/unnecessarily easy crafting content does. Once again, this brings me to my original point of people being selfish..

    3. BiS gear being locked behind stared crafting? Well, uh, yep. What else did you expect to happen? Did you want it to just be literally given to you? This brings me to a previous point I made also, about users wanting things endgame to be far too accessible with hardly any difficulty. Which, is ridiculous. FFXIV is not a phone game.

    4. Glamour items, or items of any kind, being locked behind certain things, is what adds extra value to the item in question. Take those things away, and they are hardly worth anyone’s time to seek for selling on the market. Look, there’s regular items, then there’s rare items. Why should rare items be not-rare anymore? Because you can’t find the time to do it?

    5. 5.1 will already do that, with the new proc system added to crafting, but yes, 5.2 should be more juicy challenges. :P Also, I don’t dictate what is or isn’t affected by it. That’s Yoshida’s decision.

    The patch is just a few hours away, so I hope you enjoy it. I’m mostly looking forward to the nier content.
    (3)
    Last edited by CookiesNCreams; 10-29-2019 at 04:59 PM.

  5. #245
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    Don’t get me wrong, I would love a skill based crafting system...but...it seems like a skill based system can’t be done for some reason, otherwise they’d have done it by now. So, in order to please the hardcore players that want endgame harder, they’re only left with RNG as a choice. (At the moment)

    I mean, choose. Would you prefer a endgame crafting system where even a 12 year old that screams “i F’d ur mom” on call of duty can HQ top endgame recipes? Or a system where there’s RNG, but when you complete a recipe, it feels rewarding.

    Obviously the latter is going to be their choice when it comes to increasing difficulty. FFXIV isn’t a phone game, it should not be 100% easy. There should be content for both types of players. Casuals and hardcores. To argue otherwise is basically just being selfish. I wouldn’t want FFXIV to be 100% hardcore, that’s not fair to people that want some easy content.
    Really, you use an age example to make your point? There are many 12-year-olds who behave and act better/more mature than some of the "adults", who decide that they can behave how they want, and of course vice versa. That's not restricted to FFXIV or anyone on the forums as I don't know nor care about RL ages on random forum discussions.
    (7)
    Just a proud bad-skilked player

  6. #246
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    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Mahoukenshi View Post
    Really, you use an age example to make your point? There are many 12-year-olds who behave and act better/more mature than some of the "adults", who decide that they can behave how they want, and of course vice versa. That's not restricted to FFXIV or anyone on the forums as I don't know nor care about RL ages on random forum discussions.
    How would you prefer I make a point, since, for some reason, age somehow bothers you..?
    (3)

  7. #247
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    How would you prefer I make a point, since, for some reason, age somehow bothers you..?
    It actually makes you seem very immature, ironically enough. Feel free to continue to do so.
    (7)

  8. #248
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    May 2019
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    Quote Originally Posted by MomomiMomi View Post
    It actually makes you seem very immature, ironically enough. Feel free to continue to do so.
    Oh, well I apologize. That wasn’t my intention. Anyways, patch is out, try and lighten up and have fun.
    (1)

  9. #249
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,127
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    They made crafting easier than ever. What a shock. A single RNG skill that's somewhat useful and it's not even required.
    (1)

  10. #250
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by hydralus View Post
    They made crafting easier than ever. What a shock. A single RNG skill that's somewhat useful and it's not even required.
    Looks like only the masterbook crafts will be hard and everything else is going to be a cheese fest. But cant say how hard Master 7 and up will be. I am still getting all my melds done, Also got two classes left to level up so we will know soon as someone who can craft them gives it a try.
    (2)
    Last edited by NanaWiloh; 10-29-2019 at 10:46 PM.

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