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  1. #141
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.

    By that I mean any sort of change is "mah game is unplayable!".
    (7)

  2. #142
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Alestorm View Post
    Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.

    By that I mean any sort of change is "mah game is unplayable!".
    Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.

    A welcome change tbh. Glad they listened.
    (0)

  3. #143
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Most MMO's treat it as a secondary activity
    Its probably because this MMO treats it as a primary activity (though its getting worse and worse as we go).
    (1)

  4. #144
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Barraind View Post
    Its probably because this MMO treats it as a primary activity (though its getting worse and worse as we go).
    Check out the Dengeki interview with Yoshida that was posted on reddit today. Good news for hardcore and vet crafters. Endgame recipes will actually require thought, and not mindless macros. 5.1 is everything we ever wanted, lol.
    (0)

  5. #145
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.

    A welcome change tbh. Glad they listened.
    But that brings up again what he was saying why make it difficult?
    (1)

  6. #146
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Check out the Dengeki interview with Yoshida that was posted on reddit today. Good news for hardcore and vet crafters. Endgame recipes will actually require thought, and not mindless macros. 5.1 is everything we ever wanted, lol.
    I'm not sold just looking at the actions.

    The only proc based actions we're seeing will come in Tricks, Patient touch, and Intensive Synth.

    If success is reliant on any of those, the world might as well have ended, because thats back to the point where you're going to just randomly fail because you didnt get 2+ goods in 14 actions.
    (8)

  7. #147
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Barraind View Post
    Careful 2 and 3 are probably the only thing that we will notice, especially in low level crafts. High level, we have options and that "last synth" button only ever gets pressed once anyway.
    Careful Synth III is still there and seems to be completely unchanged outside of having its name changed to reflect the fact there is no I or II anymore. Careful Synth II is now just Basic Synthesis with the level 31 Trait. 120% efficiency 100% accuracy. Same as CSII was before. Careful Synth is just gone because Basic Synth is now 100% accuracy and 10% better efficiency anyways.
    (4)

  8. #148
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Krokov View Post
    But that brings up again what he was saying why make it difficult?
    It doesn't need to be insanely hard nor has crafting ever been. But having no challenge whatsoever removes any incentive to those who enjoy crafting as one of their primary side activities. Put another way, why does Savage exist? Because some people prefer a challenge.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #149
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    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Barraind View Post
    I'm not sold just looking at the actions.

    The only proc based actions we're seeing will come in Tricks, Patient touch, and Intensive Synth.

    If success is reliant on any of those, the world might as well have ended, because thats back to the point where you're going to just randomly fail because you didnt get 2+ goods in 14 actions.
    Oh, good point lol. Well, I welcome difficult endgame crafting, but I was hoping for a more skill based endgame. Rather than RNG being a huge factor again. That just tells me that they cannot figure out a way to make crafting skill based, so, they decided to make normal crafting easy and endgame crafting RNG again.

    I mean, I’ll take it. It’s better than mindless macros and easy endgame crafting honestly. Endgame shouldn’t be easy, so if they have to implement RNG to make that happen, then so be it. Welcome back, rng lol.
    (3)
    Last edited by CookiesNCreams; 10-26-2019 at 06:26 AM.

  10. #150
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Check out the Dengeki interview with Yoshida that was posted on reddit today. Good news for hardcore and vet crafters. Endgame recipes will actually require thought, and not mindless macros. 5.1 is everything we ever wanted, lol.
    It'll be interesting if every high level synth has one or more Good or Excellent, and you MUST use them to get HQ results. Macros would fail since they can't react to those.
    (1)

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