Ok but making those master book tokens in ARR carried ridiculous stat requirements so.........I was never around to do the high end crafting in ARR, but the amount of effort involved just in getting the ability to do high end crafts seemed like it offered a sense of progression that is currently lacking from the system.
If people want to be able to easily max crafters for the sake of repairing gear/melding materia, that's fine, but I do feel like there should be more of an entry barrier to the endgame crafts and not necessarily through ridiculous stat requirements.
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