I am only finding a 2018 interview, link please?
https://www.reddit.com/r/ffxiv/comme...th_yoshida_by/
[Ishgard restoration]
Q. What is the ranking system for the restoration going to be like?
Y: The ranking will start in 5.2 and it announces who the top contribuers are and just like how the deep dungeon ranking system has "dot pictures for each job", the artits drew the gatherers and crafters with dots. There are also ranking rewards, so i'd like those who are proud to be crafters and gatherers to aim for the top.
Q. You said the Ishgard restoration begins in patch 5.11, but is the crafter and gatherer rework in 5.1?
Y: The rework is split into 2. One will be in patch 5.1 and the other will be in patch 5.2. 5.1 will introduce some UI improvements but some of the features will only work after 5.2. Most of the current actions are no longer usable and crossed out, so it has quite an impact. The actions with tier 2~3 will be merged and Biergot's action will have an 100% success rate.
Q. From what i've heard so far, it seems like the "high end recipes" won't be craftable with macros
Y: The normal recipes will be craftable if you set them up properly, but the difficult recipes will require you to use the actions with procs properly when they show up and we'd like to design it where you have to actually observe the current situation.
Q. The current crafting system allows you to ignore HQ mats and use macros to craft HQ items.
Y: I thought that part was broken, so DoL/DoH will have overall adjustments. It will change entirely and new crafters and gatherers can instantly understand what to do and what does what.
This has set me at ease now.Q. From what i've heard so far, it seems like the "high end recipes" won't be craftable with macros
Y: The normal recipes will be craftable if you set them up properly, but the difficult recipes will require you to use the actions with procs properly when they show up and we'd like to design it where you have to actually observe the current situation.
Q. The current crafting system allows you to ignore HQ mats and use macros to craft HQ items.
Y: I thought that part was broken, so DoL/DoH will have overall adjustments. It will change entirely and new crafters and gatherers can instantly understand what to do and what does what.


This is great news. Less actions and less steps to craft. About time they trimmed some fat.


I'm personally glad with the changes, especially the RNG removal


I don't craft competitively, but I do try to maintain myself to assist friends and FC mates. But even I can see that crafting was getting a bit stale. The rotation I use hasn't changed since HW, I don't use macros, and I didn't do any quests in SB, so I have none of those rewards; which I know one reward is a trait being removed. Crafting did need a bit of an overhaul, is this the right way of doing it, who knows, but at least SE noticed and is trying. Besides, from what I understand, this'll still be the most detailed crafting system in an MMO so far.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.


A lot of what they removed is just useless fluff and or buttons that can be combined, and a lot of it is to smooth out early level crafting.
I really don't understand why the OP is complaining. Do you REALLY need 40+ buttons to feel that DoH classes are interesting when each button has 2-3 other buttons that do almost the exact same thing? Is that really necessary?
Do you really think that it should be necessary to level ALL the DoH classes just to get the sprinkling of cross-role actions to make crafting somewhat bearable, like the *REQUIREMENT* to have Weaver to get Careful Synthesis up until you finally get the III version in the 60s? I know I remembered hating having to stop and level CUL to get Hasty Touch, that was annoying as frick. I didn't have any interest in CUL whatsoever at the time. yadda yadda.
Most of this stuff was "Let's make lower level stuff not so annoying, and let's remove a lot of the duplicate actions".
I doubt the final endgame impact is going to be that high. As was already said, this isn't going to change anything because people already used macros. This is just reducing a lot of useless clutter.
I know, you look at that and you go *GASP!* 40 actions REMOVED!?" ... but.... most of them were just duplicates of other buttons.
EDIT: The one thing Yoshi-P didn't do, I wished he would have: Make it so that any craft can repair any gear. No, I don't want to have to level ALL the crafts except CUL just to make my own repairs.
Last edited by Maeka; 10-27-2019 at 08:00 AM.

I would say this. Crafting was best in ARR. Book 1 was easy, book 2 on my server was rough. There were only 4 players that posted crafts for close to a month. We all made real gil for our work but that book was very rng based. In HW 3.0 to the end of 3.1 crafting was horrid. Nothing to craft and the favors were trash, what did Yoshi say? He listened to the community. Raid in HW was too hard, crafting was gated and boring not to mention all the free loot given away and gathering became harder. What happened? Players left the game in large numbers. So be careful in saying Yoshi listens to the community. You might rage quit. Having said that crafting was better in SB, though it got to be facroll easy. There was nothing hard to get the books that could take days or weeks to do in ARR. Crafting again is easy in ShB. First, the books should be like the old ARR book two that was difficult and the crafting was hard. This proc based thing sounds like a bad idea in the pre notes. Maybe it works, maybe it sucks. We will find out soon. I do remember making i110 battle gear in ARR, it was rare on my server and it was fun to see my name on the gear others wore.
I...couldn’t have said it any better myself, wow lol.I would say this. Crafting was best in ARR. Book 1 was easy, book 2 on my server was rough. There were only 4 players that posted crafts for close to a month. We all made real gil for our work but that book was very rng based. In HW 3.0 to the end of 3.1 crafting was horrid. Nothing to craft and the favors were trash, what did Yoshi say? He listened to the community. Raid in HW was too hard, crafting was gated and boring not to mention all the free loot given away and gathering became harder. What happened? Players left the game in large numbers. So be careful in saying Yoshi listens to the community. You might rage quit. Having said that crafting was better in SB, though it got to be facroll easy. There was nothing hard to get the books that could take days or weeks to do in ARR. Crafting again is easy in ShB. First, the books should be like the old ARR book two that was difficult and the crafting was hard. This proc based thing sounds like a bad idea in the pre notes. Maybe it works, maybe it sucks. We will find out soon. I do remember making i110 battle gear in ARR, it was rare on my server and it was fun to see my name on the gear others wore.
I was never around to do the high end crafting in ARR, but the amount of effort involved just in getting the ability to do high end crafts seemed like it offered a sense of progression that is currently lacking from the system.
If people want to be able to easily max crafters for the sake of repairing gear/melding materia, that's fine, but I do feel like there should be more of an entry barrier to the endgame crafts and not necessarily through ridiculous stat requirements.
Last edited by KageTokage; 10-28-2019 at 06:16 PM.
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