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  1. #201
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Maeka View Post
    Because newbies don't know how to actually do that without a macro?

    A Macro is a list of step-by-step instructions, and I'd be willing to bet that a large number of people using them have NO idea what those buttons actually do or why it works in the first place. They just click one or two buttons and boom, done. They have no actual idea of why the magic happens.

    I myself dislike crafting macros for pretty much this reason. I've told myself I won't use them even if it means me not ever crafting a high-end product while it is current. I'd rather actually learn how the system actually works, so that when I make something, I can truly say that I made it, and not some random dude who told me what to push in what order.

    I don't mind receiving advice, and then studying why the advice works, but I don't want a "Do this, then this, then this and then that to have it work every single time" ... kinda feels like it makes the entire system redundant. What's the point of those 40 some buttons when you can condense them all down into one or two macros?

    Why not just get rid of the system altogether and make it "click button get thing if stats are good enough"? That's basically what we have with macros.

    I would support making all craft actions non-macroable to be honest. Make it so that any ability from a DoH class cannot be used in a macro.
    Take away macro's you still have guides. Only one way to make people read abilites is to turn crafting into a game of whack a mole where knowledge and skill mean nothing. Depending on how proc's work that just might be what we get whack a mole crafting, I got a bad feeling that those who know the system will discover tomorrow what they know does not mean jack.
    (2)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  2. #202
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    I can see problem with having 3 proc's and that is rotations being developed around using only one proc. Prep touch or delicate synth with the right proc being abused will making hitting HQ no problem but we will see. Now that I thought of that, Now I am wondering if proc abuse will become a thing. :P
    (1)
    Last edited by NanaWiloh; 10-28-2019 at 03:12 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #203
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I guess I will NQ my crafters to 80.
    (0)

  4. #204
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Take away macro's you still have guides. Only one way to make people read abilites is to turn crafting into a game of whack a mole where knowledge and skill mean nothing. Depending on how proc's work that just might be what we get whack a mole crafting, I got a bad feeling that those who know the system will discover tomorrow what they know does not mean jack.
    Yeah but it forces you to actually learn what buttons you should be hitting, not "set them all into a macro once and forget about it". There is a difference.
    (1)

  5. #205
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Maeka View Post
    Yeah but it forces you to actually learn what buttons you should be hitting, not "set them all into a macro once and forget about it". There is a difference.
    If you get 3 procs at a time rotations will be developed around abusing one proc. People will look at guides and just follow what it says without ever looking at what the abilities do. I am no expert at crafting but If I can find a flaw in having 3 proc's up then imagine what theory crafters can do. If they do have 3 proc's then they just removed macro's but still left a easy way to cheese HQ through proc abuse.
    (1)
    Last edited by NanaWiloh; 10-28-2019 at 03:49 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #206
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    There are a couple of proc based actions and they all proc at the same time. Which to me says proc abuse incoming unless SE has fixed it so only one action proc's at a time.
    (0)
    Last edited by NanaWiloh; 10-28-2019 at 04:14 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  7. #207
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    Oh boy, another reddit post. :P Maybe I should be more specific. How would you create a macro where there are 3 moves that can proc? (Correct me if I’m wrong, but I’m sure there are 3. Or will be 3, after reading the patch notes.) The way that macro is set up would be inefficient for crafting. It would make your crafting macro unnecessarily long, and inconvenient to use, unless you’re just lazy I guess.

    Point is, it’s going to be situational, and not a “one move proc” like Discerning Eye. There will be more than 1. You can’t cheese through this new proc system they have for crafting, sorry, I just don’t see it happening.
    Well you did say...
    That’s like saying you can 100% efficiently macro a Discerning Eye gathering rotation
    I was just providing evidence that it was possible to do that specific example.
    ( v^-゜)♪


    Though, I also happen to agree that it wouldn't work well for crafting.
    But asauming skills could be skipped the same way, it would technically function...
    (4)
    Last edited by TaranTatsuuchi; 10-28-2019 at 05:10 AM.

  8. #208
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,112
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by CookiesNCreams View Post
    I wonder though, if endgame crafting is actually just as Yoshida says it is, (likely) how will all of you feel? What’ll you do?
    Still do crafting, craft less often. I dislike proc-based classes anyway (Looking at you BRD/DNC)
    (2)

  9. #209
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    I hope crafting rework will make scrip gear relevant for endgame crafting. So many beautiful sets and I have not used any since Ironworks gear came out...
    (1)

  10. #210
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Erendis View Post
    I hope crafting rework will make scrip gear relevant for endgame crafting. So many beautiful sets and I have not used any since Ironworks gear came out...
    That would actually be nice, but likely not going to happen.
    (0)

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