I'm going to keep assuming either something was lost in translation or he didn't really know what was going on with crafting.
That's my point. Whatever you put into a macro, you can also do manually. It won't become complicated, it'll just go from easy and effortless to still easy but inconvenient. Instead of having a macro that does things automatically, people will just follow a script that says what order they have to use X skill, and what to do if a proc comes up.Huh? The point isn’t to “gate out” casuals, it’s to give hardcore players something fun to do, and hopefully, get rewarded for. That’s really it lol. If casuals want to try their hand at the upcoming difficult rng recipes, I sure welcome them to try. They might like it.
Also, sorry, but macro’ing something so complicated just sounds impossible or, completely inefficient and inconvenient. I know people want access to everything crafting related, but he’s made it pretty clear you can’t macro these upcoming recipes. I don’t think macros will “save the day” this time like you hope it will.
Basic Synth is a good idea. Worth noting you have 5 Dura left over, so you can use Basic Synth twice, dropping the craftsmanship requirements even further.
Even then it's not even as if 'making it RNG' would even solve anything.
You're either adding unnecessary levels of frustration to it to gatekeep 'casuals' (which would have an even more pronounced effect on the 'hardcores' - if you can try an unlimited amount of times then it's based on who pulls the slot machine the most, and if you can't, then it's the same but for who has more crafting alts) or you're making and designing an impenetrable system where instead of a mathematically perfect, flawless rotation macro, you have a mathematically perfect and less flawed flowchart that you follow instead.
Any extant difference between a 'casual' or 'hardcore' crafter is purely in how much time they dedicate to the act, so realistically the only relationship that a 'casual' crafter that makes a couple things a week has with a 'hardcore' one that camps a retainer bell and spams crafts 8 hours a day is that the former is diminishing the pool of possible customers of the latter by one individual
There aren't 'casual' and 'hardcore' crafters, there's people that can craft and people that can't, and any complaints about this seem to have solely to do with a desire to move people from the first group to the second.
Let me ask you this. Why should two types of players be in the same bubble? For example, for hardcore raiders and casual raiders (myself included, I’m not hardcore at all), why should we be in the same bubble?Even then it's not even as if 'making it RNG' would even solve anything.
You're either adding unnecessary levels of frustration to it to gatekeep 'casuals' (which would have an even more pronounced effect on the 'hardcores' - if you can try an unlimited amount of times then it's based on who pulls the slot machine the most, and if you can't, then it's the same but for who has more crafting alts) or you're making and designing an impenetrable system where instead of a mathematically perfect, flawless rotation macro, you have a mathematically perfect and less flawed flowchart that you follow instead.
Any extant difference between a 'casual' or 'hardcore' crafter is purely in how much time they dedicate to the act, so realistically the only relationship that a 'casual' crafter that makes a couple things a week has with a 'hardcore' one that camps a retainer bell and spams crafts 8 hours a day is that the former is diminishing the pool of possible customers of the latter by one individual
There aren't 'casual' and 'hardcore' crafters, there's people that can craft and people that can't, and any complaints about this seem to have solely to do with a desire to move people from the first group to the second.
Receive the same rewards.
Receive the same satisfaction.
Receive the same everything.
Even though, hardcore raiders have put in 10x more effort than me to earn what they get. It’s not fair to them, and they should be recognized for their efforts.
(No point trying to debate with me over whether comparisons can be made or not, it won’t go anywhere.)
(No point trying to debate with me over whether “hardcores” or “casuals” exist. You know that’s not right.)
Just because I believe raiders are “elitist” or “greedy rich players”, isn’t enough justification to nerf everything they have.
Frankly, Yoshida should do this proc system for endgame recipes (or Ishgard) it’ll show which crafters are hardcore and which aren’t. Also, hardcore players deserve some content after 2+ years of nothing. There really isn’t a valid reason to ignore them. Like, at all.
Last edited by CookiesNCreams; 11-01-2019 at 08:30 PM.
I have my doubts about the proc system especially after my little muslce memory oops. Just proves that the wrong skill in the wrong place can swipe the chance of HQ away instantly.And do it too such a degree that no amount of skill or knowledge will save you. Proc's swing the door to this happening wide open so SE better test the system into the ground and back.
Last edited by NanaWiloh; 11-02-2019 at 12:35 AM.
Right now even with my old crafting gear I have no issue with anything to craft
before in 5.1 I have struggled to make 100/100 with all normal quality mats
especially 35/35 dura was fun to craft
and my gear is not total BiS melded coz I was saving for next crafting gear
it was fun to whistle, pay attention to stacks, literally it was fight me vs recipe, I loved that I felt good putting effort in it
I don't mind making crafting easy for all to lvl 60 , for new people some skills should be changed but .... right now it's totally revamped, and too Easy at The End
I don't find it funny to craft now, and using scrolls now to fish proc is even Easier
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