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  1. #21
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Trust me: some things I’d rather forget about. All this thread really proves to me is that you can’t let a two-year-old argument go...
    Oh yes, now I remember that long ass thread where people repeatedly showed up with math showing how bad doing that was.

    About how a ilv appropriate dragoon had more defense and HP than a 260/270 tank did.
    (8)
    Last edited by Deceptus; 10-26-2019 at 07:07 AM.

  2. #22
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Actually the jump from 270 to 273 gear is pretty significant, it's around +200 defence for a tank, something along those lines.
    Which is an insignificant amount. We went all over this ages ago in the relevant thread.

    Unless you actually know how defense works and exactly how much it factors in to the damage you take, just throwing around a 200 or even 2,000,000 figure is meaningless. Just because it's a 3-digit figure doesn't mean it's significant.
    (0)
    Last edited by Fynlar; 10-26-2019 at 07:12 AM.

  3. #23
    Player
    OrangeCrystarium's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    62
    Character
    Samuel Fernguard
    World
    Louisoix
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Fynlar View Post
    Which is an insignificant amount. We went all over this ages ago in the relevant thread.

    Unless you actually know how defense works and exactly how much it factors in to the damage you take, just throwing around a 200 or even 2,000,000 figure is meaningless. Just because it's a 3-digit figure doesn't mean it's significant.
    Well instead of shouting from your high horse, link to the relevant thread? That would help educate ignorant people like me apparently. :^)
    (7)

  4. #24
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Here ya go.

    Note that that post is comparing i270 and i285, so obviously the difference between 270 and 273 is going to be even less.
    (0)
    Last edited by Fynlar; 10-26-2019 at 07:29 AM.

  5. #25
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Doesn't change the fact that a bad tank, healer and/or DPS may cause a wipe, or force tanks to do small pulls (and that particular dungeon is pretty boring, so being forced to do small pulls for any reason is just ugh).

    Also when people say dungeons are nerfed or something, I think they might mean the potency boosts Jobs have received in Shadowbringers (and more in 5.1), as well as the death of TP. Hell, having DNC in the group seems to make trash drop faster.
    (1)

  6. #26
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Its the worst they couldve done, not even considering Ilvl cheesing.... id prefered if they just bumb to a higher min lvl if you got lower gear >_>

    Now you get ppl with 100+ lvl too low left side insulting you "but I could enter so my gear is ok, stop being a elitist!!!111"

    ....there is NO REASON to have less then 380 on holminster, no reason to be beyond 408 or smt in mt gulg, just as you got 0 reason to be sub 270 at bardams.
    (2)

  7. #27
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Thank you for mentioning this. I feel like there should be a ticker-tape parade but instead people are mad because you can toggle Echo bonus in solo instances and suddely the game is broken.

    I agree that the levels are not really sufficient but it will hopefully stop the worst offenders. Hopefully.
    (1)

  8. #28
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fynlar View Post
    Here ya go.

    Note that that post is comparing i270 and i285, so obviously the difference between 270 and 273 is going to be even less.
    I like how you had this at the ready. Truly, out of anyone here, you win this horse. This old, dead, beat-up horse. /thumbsup.
    (12)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #29
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I like how you had this at the ready. Truly, out of anyone here, you win this horse. This old, dead, beat-up horse. /thumbsup.
    I didn't have it totally ready; I had to do a search on the forum for all threads with Abania in the name (easy enough), then dig through the majority of the thread to find that particular post (not as easy; I thought the post was made much later in the thread when it's actually relatively early on, so that wasted a lot of searching time)

    But yes, there was so much opposition in the thread that I wasn't about to forget about it anytime soon.


    Also when people say dungeons are nerfed or something, I think they might mean the potency boosts Jobs have received in Shadowbringers (and more in 5.1), as well as the death of TP. Hell, having DNC in the group seems to make trash drop faster.
    That's fair enough with regard to player damage output. (Still wouldn't say that's necessarily the same thing as nerfing 4-man dungeons; that's a game-wide thing.) But still, most of the arguments seem to be talking about how much more (supposedly) difficult it is just to survive in dungeons like Abania in i270 gear (most were specifically citing tanks and how badly they (supposedly) get wrecked in that dungeon at that gear level) which is not really something that I feel was noticeably changed with Shadowbringers. Our killing ability (particularly with regard to AoE) has improved, sure, but I wouldn't say our ability to survive pulls and Ketu Slash and whatnot has similarly improved; that still needs to be handled with pretty much the same level of care as before.
    (0)
    Last edited by Fynlar; 10-26-2019 at 08:44 AM.

  10. #30
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    last expansion highest item level -10 is more than enough to beat all next expansion levelling content.
    (0)

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