I didn't have it totally ready; I had to do a search on the forum for all threads with Abania in the name (easy enough), then dig through the majority of the thread to find that particular post (not as easy; I thought the post was made much later in the thread when it's actually relatively early on, so that wasted a lot of searching time)I like how you had this at the ready. Truly, out of anyone here, you win this horse. This old, dead, beat-up horse. /thumbsup.
But yes, there was so much opposition in the thread that I wasn't about to forget about it anytime soon.
That's fair enough with regard to player damage output. (Still wouldn't say that's necessarily the same thing as nerfing 4-man dungeons; that's a game-wide thing.) But still, most of the arguments seem to be talking about how much more (supposedly) difficult it is just to survive in dungeons like Abania in i270 gear (most were specifically citing tanks and how badly they (supposedly) get wrecked in that dungeon at that gear level) which is not really something that I feel was noticeably changed with Shadowbringers. Our killing ability (particularly with regard to AoE) has improved, sure, but I wouldn't say our ability to survive pulls and Ketu Slash and whatnot has similarly improved; that still needs to be handled with pretty much the same level of care as before.Also when people say dungeons are nerfed or something, I think they might mean the potency boosts Jobs have received in Shadowbringers (and more in 5.1), as well as the death of TP. Hell, having DNC in the group seems to make trash drop faster.



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