Quote Originally Posted by Bernkastelx View Post
I don't know why you are surprised by this, them saying they were going to make crafting easier doesn't result in harder crafting content.
I am not surprised at all by this.

I only said, I am unhappy with it.

Quote Originally Posted by Callinon View Post
^

Yeah, not sure why some people were expecting crafting to get more complicated when SE was saying they wanted to make it less complicated.

Guess it's a matter of hearing what you want to hear and never mind the facts.
I hear the facts loud and clear.
I had no expectations going into this.
Check the subject of the thread.
I am only saying I am "Not Happy With The New Changes"

Furthermore:

My Genuine concern, if there will be "Leaderboards" with crafting eventually, that implies a competitive nature.
How can there be any competition with such a limited selection of choices?

I am in no way concerned about the economics of accessibility vs increased purchasing power.

I don't bother engaging in Retainer Bell babysitting to compete on the market boards at all.

I am only concerned with actually HOW you can have any meaningful competition without a diversity of choices.

I was all Hyped for this, I was ready and understanding that there would be massive changes.

I just was not prepared to see such a LARGE quantity of skills removed, particularly the meat and potatoes of the specialist actions.

The overall message I am trying to textualize here has two points:

I am not happy with the changes
---The lack of diversity of choice
---The purging of the specialist core skills

I have genuine concerns with how crafting can be competitive in a fair and meaningful way
---RNG =/= Difficulty and if RNG is what determines the leaderboards, that's terrible...
---Gil spent on gear =/= Competitive skill, I hope the leaderboard wont just be who has the most gil