Quote Originally Posted by Saefinn View Post
Rather than have this "so that we can have fun, let's take away your fun" approach, (which would just mean whoever shouts loudest wins), how would you feel about a tiered healer job system and adding a new healer job with a simpler rotation? Let's call the new healer "Dave" to avoid bias to any concepts.

Easiest Tier -> Dave. Basic DPS skillset, straight forward heals. Not too much complexity. Beginner friendly and friendly to people who don't want to get bogged down too much in non-healer aspects of the job. Much like how healer design is at the moment.
Easy Tier -> White Mage. But a little more of what we had like we had, a few more DPS options, but not the same as SCH. Still beginner friendly, but has more complexity than Dave.
Mid Tier -> Scholar. More like what we used to have. More complicated DPS rotation. Healing side is still pretty easy to learn, but the DPS side can add complexity
Upper Tier -> Astrologian. Designed to be more versatile, but having to balance more in their approach and the busiest of the 4, which'd make it the most challenging of the 4.
That would be a terrible idea, because then you'd have balancing issues and job discrimination.

If all four were to be balanced so that their healing and DPS output were similar to each other, Anybody who's trying to do progression raiding would want everybody to bring Dave to make sure they clear the content. Why would they want Astrologian if the classes were balanced properly when a more complicated skillset means more potential for mistakes and distractions, the very thing you DON'T need in a Savage Raid?

Or, they could make AST do way better on the charts than Dave, and then guess what? Nobody would want to play Dave because it underperforms. Kinda like how people scoffed at RDM, and now DNC. How people scoffed at WHM during Stormblood.