I have to ask, where are people meeting these so called "toxic elitists" in game? Outside of very specific circles and on some Savage pugs, I have not met 1 person in a dungeon or regular content that was such in the 3000 hours I have logged into this game. People seem to think this is a major problem, but I genuinely don't see it, most Savage raiders I've met don't care about optimizing outside of raids. I also have to ask, is it an elitist a-hole problem, or a problem of people unable to accept criticism? I remember a dungeon run a few months ago I had with a WHM I was running as DRK, saw him spamming cure for every auto,so I thought I could stop and give him advice, not my exact words but it's close "hey man, you don't gotta heal me for every single auto I take,I can really a few hits and be fine. If anything, just watch for me to hit about 50%, or if you're uncomfortable with that go for 60-70, and then heal me. In the meantime don't be afraid to do some DPS" and he TORE into me, how DARE I call him bad (I didn't) I don't pay his sub, what if he DOESN'T want to play the same way as everyone else,blah blah. In his eyes I was a toxic elitist, despite all me doing was trying to help him improve as a player. Ever since I've given up on helping people unless they ask, screw it, not worth trying to get chewed out and possibly reported because I just wanted to help. And that's what I find tends to be the Issue, people unable to hear something they're doing is wrong, or that they could be doing better.
And ah yes, the classic "if you want to DPS then go play a DPS argument", honestly it doesn't deserve a response but I'll respond anyway. I play a healer because I enjoy the responsibility of healing. I also enjoy feeling engaged and the minimal healing that is required on top of the extremely simplified DPS options we have, with nothing else to do, leads to an unengaging experience, specifically for those who choose to improve at the game, which should never be the case. I ask for more complexity in my job, not DPS in particular. DPS options would make the most sense, and is the easiest to implement so yes, I do bring it up the most, but I'd be fine with the complexity being elsewhere so long as it gives me something to do in my downtime. I do not ask for less healing downtime because both classes and game design are not equipped for such a thing outside of a massive rework on the level of ARR. I ask for classes to be better designed for the current design of the game because it's the most efficient and effective way to handle the problem.




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