Because a lot of people whoa re going on and on about healers being "boring" ask for "more DPS buttons" and "I don't want to use the same 1 damage and 1 dot button over and over again" which means they want an actual DPS rotation.
The rest of us who just want to heal and throw a little damage when we get the chance to, don't want a DPS Rotation that is going to be broken up constantly by the need to keep people alive, nor do I want to be dropping dead when somebody else is playing the healer and they are focusing too heavily on the rotation.... like.... "I know the tank is 30% health but I am 1 button away from finishing this rotation!" and the tank drops dead before he can squeeze that last button out and THEN cast a heal.
They tried having the playstyles more varied in Stormblood and it led to severe job discrepancy. Everybody laughed at WHM in Stormblood, and AST reigned king because of the ridiculous buffs.people ask for having their class fun and meaningful not being a snooze fest and having a kit that fit a mindless bot.
there is no depth to the kits and they are all identical,one class being simple is fine but all 3 being identical and especially have the other 2 with 0 depth is not ok with me.
Why do you want Carbuncle as a healer? What purpose would that actually solve? Does it really matter which pet you have out? That doesn't change your gameplay at all.SCH is a summoner support class with arcanist roots, people who played it found it fun having pets to use especially more then 1.
would it be that bad to have scholar maybe keep his arcanist kit or just keep carbuncle that badly if they gutted out eos and selene like that and if implemented right it wont even add buttons.
You point out to Yoshi-P or any other dev saying that SCH is "meant to be a bit more challenging than the other healers". Go ahead, I'm waiting.SCH concept is being a tactical support pet class,it was meant to be a bit more challenging then the other healers so having a slightly more tactical aspect like more then 1 dots or having an engaging pet interactions like having more then 1 pet with different skills and a bit of swapping actions would kill you that badly?
The old AST cards were just too powerful. Everybody "had to have" these buffs, and AST was asked for again and again, and there were times that I Q'd up as WHM and they go "meh no buffs" just because I'm a WHM and not an AST. It was clear we had a problem with AST being too OP. So they decided to tone the buffs down, and instead of the different cards being different buffs, they made it so you had to get 3 different types of cards for the best Divination.AST concept is reading his fate with his cards and applying various buffs to his members, even with the oversimplified card system, would it had been that hard to redesign the cards that they will have different buffs and each would feel good to use in some way instead of all of them being the same buff and especially a low damage one at that.and if you find it too difficult to comprehend then how about just change divination to be more meaningful with the different seals. AST was not only for those who like to give different buffs, it also was meant for those who like some sort of RNG mechanic to it, you still have that RNG but would it kill you so much to have buff diversity to it as well.
So basically you're asking for more buttons to push while not healing, which is..... exactly what the people arguing against this DON'T want.there need to be a different in them ,in their play style and most importantly there need to be depth(meaning) you play them especially during downtime.
Yeah, until you show up in a group and you get kicked just for being a WHM, or people grumble and look at you like you're playing the wrong job, and/or you wanna be a WHM in manual group finder and nobody will invite you because there are ASTs and SCHs listed at the same time.trying to play optimaly is fine but gutting identities and excusing it for the sake of optimal play is just wrong.
if complexity in a healers scares you that much,just play the simpler healer job among them(a.k.a WHM) and drop the other 2 ,there is a reason why there are 3 different healers or at least should be after all.



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