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  1. #341
    Player
    MilkAndChoco's Avatar
    Join Date
    Oct 2019
    Posts
    8
    Character
    Victoria Griffin
    World
    Anima
    Main Class
    Paladin Lv 80
    tbh i understand why hardcore players are upset about the 4.0 and 5.0 change. they should balance it so the noob crafter and hardcore crafter can both have their own content instead of bombing the difficulty to make every hardcores suffer

    ppl should just admit that skills like delicatte synthesis make it so lazy players like myself can just breeze through crafting. yeah i will admit that im lazy and i dont really care for the crafting much. i just do it on my roe alts because its fast and easy and painless. i dont even have to think about wha im doing lol

    i lurk and dont post but i got fed up with the amount of people in this thread lying constantly and claiming that “rng does not mean hard” or “craft was never difficult”.... craft used to be very difficult because of random rng. that whats make it difficult. only reason these people say these things, is because they want to live in delusion on purpose. and don’t want to accept that crafting was very very hard and difficult. you are lying on purpose and being silly disingenuous about this.

    ask yourself this: if crafting was so easy and never hard like you say, why did i not see you craft competitively everyday back in older patches? when hasty touch was still active????

    i like delicate synthesis, i like prudent touch, i like preparatory touch. why? because i am lazy and do not like working hard for things. what is so hard to admit for that....be honest...

    sorry for English everyone. this thread is just so incredibly full of hypocritical people here. this is why i cant stand english forums.
    (8)

  2. #342
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MilkAndChoco View Post
    ask yourself this: if crafting was so easy and never hard like you say, why did i not see you craft competitively everyday back in older patches? when hasty touch was still active????
    You mean other than we're on different data centers?

    And as has already been mentioned - Time.

    Crafting was never hard. It was however heavily time gated. In a game that has myriad content for a player to focus on, choosing even one area to focus on means you simply do not have the time for others.

    If you didn't care for gil or didn't need gil (Mercenary clearing for people is quite lucrative), you're probably not going to do crafting in ARR, or even Heavensward at expansion launch.

    And not everyone crafts for gil. Crafting has myriad perks associated to it. The assumption that every crafter is your competition is flawed because quite a few people only leveled them for personal use.
    (2)
    Last edited by Kabooa; 10-22-2019 at 02:15 AM.

  3. #343
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MilkAndChoco View Post
    tbh i understand why hardcore players are upset about the 4.0 and 5.0 change. they should balance it so the noob crafter and hardcore crafter can both have their own content instead of bombing the difficulty to make every hardcores suffer

    ppl should just admit that skills like delicatte synthesis make it so lazy players like myself can just breeze through crafting. yeah i will admit that im lazy and i dont really care for the crafting much. i just do it on my roe alts because its fast and easy and painless. i dont even have to think about wha im doing lol

    i lurk and dont post but i got fed up with the amount of people in this thread lying constantly and claiming that “rng does not mean hard” or “craft was never difficult”.... craft used to be very difficult because of random rng. that whats make it difficult. only reason these people say these things, is because they want to live in delusion on purpose. and don’t want to accept that crafting was very very hard and difficult. you are lying on purpose and being silly disingenuous about this.

    ask yourself this: if crafting was so easy and never hard like you say, why did i not see you craft competitively everyday back in older patches? when hasty touch was still active????

    i like delicate synthesis, i like prudent touch, i like preparatory touch. why? because i am lazy and do not like working hard for things. what is so hard to admit for that....be honest...

    sorry for English everyone. this thread is just so incredibly full of hypocritical people here. this is why i cant stand english forums.
    The rng is created by two factors the actions themselves and then your stats being miles from what was needed to drive HQ to 100%. The lvl 50 master books are prime example, you can slap on the best ARR crafting gear meld it properly eat the best food and still fail a dozen plus times at crafting a needed item for one the books. All so you could get access to gear that didnt make your odds of crafting those items to 100% any better then it already was. But hey if you like having the game spit in your face as one of the rewards for hardwork.

    When I finally get the best gear all melded up eat some food and have a solid rotation I want to be rewarded for all that effort. Not be given a nice try better luck next time, Using rng just to make things hard will lead to frustration and more punishment then reward. I am all for harder crafts but not crafts that are pumped full of rng too the point I end up spend a huge amount of time and gil cause rng keeps screwing me over. It should at all times be in the hands of the player wether they successed at a craft, proper gear,melds, food and rotation should always determine the success of your attempts not RNG.
    (4)
    Last edited by NanaWiloh; 10-22-2019 at 07:37 AM.

  4. #344
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by NanaWiloh View Post
    The rng is created by two factors the actions themselves and then your stats being miles from what was needed to drive HQ to 100%. The lvl 50 master books are prime example, you can slap on the best ARR crafting gear meld it properly eat the best food and still fail a dozen plus times at crafting a needed item for one the books. All so you could get access to gear that didnt make your odds of crafting those items to 100% any better then it already was. But hey if you like having the game spit in your face as one of the rewards for hardwork.

    When I finally get the best gear all melded up eat some food and have a solid rotation I want to be rewarded for all that effort. Not be given a nice try better luck next time, Using rng just to make things hard will lead to frustration and more punishment then reward. I am all for harder crafts but not crafts that are pumped full of rng too the point I end up spend a huge amount of time and gil cause rng keeps screwing me over. It should at all times be in the hands of the player wether they successed at a craft, proper gear,melds, food and rotation should always determine the success of your attempts not RNG.
    I do agree that RNG is not the best way to make crafting more difficult... nor is making the raw materials extremely grindy to obtain. Ideally, they should make the crafts interactive so the player needs to change their rotation every time and react to the status of the craft... but that is unfortunately very unlikely to happen. I do not know why they chose the path of pure RNG for crafting and allowing simple one or two click macros to do all the work, rather than forcing the player to think during each craft as if solving a mini puzzle to complete it successfully. You know... as if we were actually playing a game? *Gasp. Crafting could have been much more comparable to raiding if the system was designed differently. I enjoy it very much but it could be improved by being interactive.
    (7)

  5. #345
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    I do agree that RNG is not the best way to make crafting more difficult... nor is making the raw materials extremely grindy to obtain. Ideally, they should make the crafts interactive so the player needs to change their rotation every time and react to the status of the craft... but that is unfortunately very unlikely to happen. I do not know why they chose the path of pure RNG for crafting and allowing simple one or two click macros to do all the work, rather than forcing the player to think during each craft as if solving a mini puzzle to complete it successfully. You know... as if we were actually playing a game? *Gasp. Crafting could have been much more comparable to raiding if the system was designed differently. I enjoy it very much but it could be improved by being interactive.
    Well the current crafts are not exactly demanding as far as stats go. Thats what really needs to be introduced Crafts that have high stat requirements and require rare but none grindy mats. Having a few special skills that are needed to craft certain recipes with condition requirements to being met to use them. That latter one I would not put on every recipe just a small handle full of difficult challenging ones. There are plenty of ways to avoid rng create a challenge and keep the ease of macro's too avoid hitting a bijillion buttons on stuff that is not extremely hard to craft.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #346
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I honestly would also kind of like if specialists were made meaningful again so it's easier for people to carve out a niche for themselves in the economy.

    I don't think it's healthy for a single individual to have access to the full spread of crafts with how prevalent bots are.
    (3)

  7. #347
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    I don't think it's healthy for a single individual to have access to the full spread of crafts with how prevalent bots are.
    I don't think players should be punished for the actions of bots and one of FF14's main features has always been the ability to play every class on one character. Bots could make multiple characters to access all crafts far more easily than players can.

    I'll never get the obsession with specialists. "Hey, could we have a system that gimps 5 of everyone's crafters? That'd be so fun! I hate being self sufficient."
    (1)

  8. #348
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I don't think players should be punished for the actions of bots and one of FF14's main features has always been the ability to play every class on one character. Bots could make multiple characters to access all crafts far more easily than players can.

    I'll never get the obsession with specialists. "Hey, could we have a system that gimps 5 of everyone's crafters? That'd be so fun! I hate being self sufficient."
    Do you really not see how hamstrung a game's market and economy is when 95% of what you can make has no value to other people because they can make it too?

    You know.

    One of the factors for this thread?
    (2)
    Last edited by Kabooa; 10-23-2019 at 09:35 AM.

  9. #349
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by KageTokage View Post
    I honestly would also kind of like if specialists were made meaningful again so it's easier for people to carve out a niche for themselves in the economy.

    I don't think it's healthy for a single individual to have access to the full spread of crafts with how prevalent bots are.
    Although I agree to some extent, since I did enjoy it back when specialist locked recipes were a thing (it made me decide to level a new alt)... it gives the very hardcore players a huge advantage over less hardcore players. I have 6 omnicrafter characters now that can be played simultaneously, it would give me a big advantage over a lot of other players, so in that sense I feel it wouldn't be very fair. Even if a player just had one alt also leveled in crafts, they would have a big advantage over people with a single main character, although it would be annoying to have to log one out and the other in every time they want to craft certain things.
    (1)

  10. #350
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I want to address macro's here for a moment. Macro's are a form of input now during 2.0-3.0 high end crafts were made to HQ using rotations inputed into Maco's. The catch was that it you had to make several macro's which could be divided into two sets. The Starter's and the finishers, The starter macro's got things rolling. The finishing macro's did just as the name implies finished the craft, now depending on what you were crafting and the rotations with in those macro's you could easily have 4 different finishers. The one you would use would be determined by Craft condition and remaining CP. Like all high end crafting you need to be properly geared, melded,etc to be successful.

    So far I have seen a level 80 2 star rotation that has too be divided between two macro's if you wish to use it with a macro rather then manual input. I am not sure if this still do able but actions that have condition requirements can also be triggered by a macro by simply removing <wait. number here> from the action in question. Doing this will cause the game to only trigger the action if its up and skip it if its down, as I said I dont know if you can still do this or not. Macro use does not make crafting easier it just takes away tedious button pushing. Has crafting gotten too easy I would say yes, its easier then it has been at any point. SE has said crafting actions are out of balance and changes are coming that will increase the difficulty of crafting End game crafts to HQ.

    Depending on the changes everyone is going to be investing more time when it comes to crafting high end crafts to HQ. As for Macro's they are just a easy way to input commands, if you are someone who likes doing the inputs manually thats fine. I personally prefer the ease of a macro as it lets me do other things. Lets not be forcing our prefered form of inputing commands on others though, inputing commands manually does not make you some expert. I say this as there are plenty of crafters who make their own rotations and then tie them to macro's.
    (1)
    Last edited by NanaWiloh; 10-23-2019 at 03:20 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

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