I do agree that RNG is not the best way to make crafting more difficult... nor is making the raw materials extremely grindy to obtain. Ideally, they should make the crafts interactive so the player needs to change their rotation every time and react to the status of the craft... but that is unfortunately very unlikely to happen. I do not know why they chose the path of pure RNG for crafting and allowing simple one or two click macros to do all the work, rather than forcing the player to think during each craft as if solving a mini puzzle to complete it successfully. You know... as if we were actually playing a game? *Gasp. Crafting could have been much more comparable to raiding if the system was designed differently. I enjoy it very much but it could be improved by being interactive.