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  1. #11
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,457
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MilkAndChoco View Post
    tbh i understand why hardcore players are upset about the 4.0 and 5.0 change. they should balance it so the noob crafter and hardcore crafter can both have their own content instead of bombing the difficulty to make every hardcores suffer

    ppl should just admit that skills like delicatte synthesis make it so lazy players like myself can just breeze through crafting. yeah i will admit that im lazy and i dont really care for the crafting much. i just do it on my roe alts because its fast and easy and painless. i dont even have to think about wha im doing lol

    i lurk and dont post but i got fed up with the amount of people in this thread lying constantly and claiming that “rng does not mean hard” or “craft was never difficult”.... craft used to be very difficult because of random rng. that whats make it difficult. only reason these people say these things, is because they want to live in delusion on purpose. and don’t want to accept that crafting was very very hard and difficult. you are lying on purpose and being silly disingenuous about this.

    ask yourself this: if crafting was so easy and never hard like you say, why did i not see you craft competitively everyday back in older patches? when hasty touch was still active????

    i like delicate synthesis, i like prudent touch, i like preparatory touch. why? because i am lazy and do not like working hard for things. what is so hard to admit for that....be honest...

    sorry for English everyone. this thread is just so incredibly full of hypocritical people here. this is why i cant stand english forums.
    The rng is created by two factors the actions themselves and then your stats being miles from what was needed to drive HQ to 100%. The lvl 50 master books are prime example, you can slap on the best ARR crafting gear meld it properly eat the best food and still fail a dozen plus times at crafting a needed item for one the books. All so you could get access to gear that didnt make your odds of crafting those items to 100% any better then it already was. But hey if you like having the game spit in your face as one of the rewards for hardwork.

    When I finally get the best gear all melded up eat some food and have a solid rotation I want to be rewarded for all that effort. Not be given a nice try better luck next time, Using rng just to make things hard will lead to frustration and more punishment then reward. I am all for harder crafts but not crafts that are pumped full of rng too the point I end up spend a huge amount of time and gil cause rng keeps screwing me over. It should at all times be in the hands of the player wether they successed at a craft, proper gear,melds, food and rotation should always determine the success of your attempts not RNG.
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    Last edited by NanaWiloh; 10-22-2019 at 07:37 AM.