The rng is created by two factors the actions themselves and then your stats being miles from what was needed to drive HQ to 100%. The lvl 50 master books are prime example, you can slap on the best ARR crafting gear meld it properly eat the best food and still fail a dozen plus times at crafting a needed item for one the books. All so you could get access to gear that didnt make your odds of crafting those items to 100% any better then it already was. But hey if you like having the game spit in your face as one of the rewards for hardwork.
When I finally get the best gear all melded up eat some food and have a solid rotation I want to be rewarded for all that effort. Not be given a nice try better luck next time, Using rng just to make things hard will lead to frustration and more punishment then reward. I am all for harder crafts but not crafts that are pumped full of rng too the point I end up spend a huge amount of time and gil cause rng keeps screwing me over. It should at all times be in the hands of the player wether they successed at a craft, proper gear,melds, food and rotation should always determine the success of your attempts not RNG.



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