All I want, honestly, is to be able to perform in a way that when other players see me they can easily come to the opinion that "Hey, that player is really good." As it stands, I think it is difficult to do that because the performance of an average and skilled player is very similar(from a strict gameplay perspective not encounter mechanics etc.). I think that the gap between the average player and a skilled player is very narrow and I wish the job gameplay design allowed more reward for those who pursue mastery.