Titan Savage is not what i would call a low skill ceiling.
Latest alliance raid is also pretty hard and people are trying to avoid it.
Titan Savage is not what i would call a low skill ceiling.
Latest alliance raid is also pretty hard and people are trying to avoid it.


that's Savage though.
I feel like ever since Gordias they have been afraid of making things remotely hard.
I'm fine with people wiping 21684563465841 times and still be able to clear in dungeons and even 24 man raids simply because there's so many people in them that it would be highly unfair if 1 person's mistake lead to the death of the other 23
i'm not really okay with EX only having 1 maybe 2 mechanics that you need to pay attention to (hello Titania). IMO Innocence EX was better designed difficulty wise. With him you couldn't just turn your brain off until THAT mechanic.
And I am definetely not okay with that happening in Savage. That's basically what Levi Savage is. There are only 2 mechanics that require you to be on point in there. It was the same with Omega. I'm fine with the tuning down the first raid tier but what I have been witnessing is them never going back to Midas/Alexander level of difficulty. Now this could also be because I'm more experienced with the game so when they present rehash of other mechanics I instinctively know how to react making things "easier" for me.
However, back then they said they set the difficulty the other way around and I agree. First raid to be easier so you get used to the new skills and what not and then bumping up the difficulty. However I did not notice them bumping up the difficulty. If anything it was more of the same with a difficulty spike here and there during Omega.
Edit: and Titan Savage is more about you mastering your timing / movement than anything else. He likes to throw you some curve balls and I have a love-hate relationship with him.
Last edited by Schan; 10-21-2019 at 01:29 AM.
Wait then for liquid man from alexander, this guy will deliver you a proper pain. xDthat's Savage though.
I feel like ever since Gordias they have been afraid of making things remotely hard.
I'm fine with people wiping 21684563465841 times and still be able to clear in dungeons and even 24 man raids simply because there's so many people in them that it would be highly unfair if 1 person's mistake lead to the death of the other 23
i'm not really okay with EX only having 1 maybe 2 mechanics that you need to pay attention to (hello Titania). IMO Innocence EX was better designed difficulty wise. With him you couldn't just turn your brain off until THAT mechanic.
And I am definetely not okay with that happening in Savage. That's basically what Levi Savage is. There are only 2 mechanics that require you to be on point in there. It was the same with Omega. I'm fine with the tuning down the first raid tier but what I have been witnessing is them never going back to Midas/Alexander level of difficulty. Now this could also be because I'm more experienced with the game so when they present rehash of other mechanics I instinctively know how to react making things "easier" for me.
However, back then they said they set the difficulty the other way around and I agree. First raid to be easier so you get used to the new skills and what not and then bumping up the difficulty. However I did not notice them bumping up the difficulty. If anything it was more of the same with a difficulty spike here and there during Omega.
Edit: and Titan Savage is more about you mastering your timing / movement than anything else. He likes to throw you some curve balls and I have a love-hate relationship with him.
Just one thing, do him without watching youtube guide.


I think you need to realize there are several degrees of difficulty and we are dangerously close to only having extremes. either extremely easy which is slowly seething into savage or extremely difficult which is what Ultimate is.
And I don't really do the whole watching Youtube guides. I like to do things blind. It's part of the fun, not to mention the first "editions" are usually crap.
I dunno, but i think that's a good thing.
Means less fail groups.
But to say jobs are simplistic i dunno. Have you tried playing WoW's 3-4 button classes? Thing is the other mmo's simply add more ways in wich you can screw up your gear and class talents. FF is more streamlined in that front, but not so much in the execution (positionals are something you don't see on other mmo's and FF requires you to dance around the bosses to maximise your dps).
So, yeah... i think it's actually a good thing if the worse players are not that far off.
Last edited by Nemmar; 10-21-2019 at 01:48 AM.




Woohoo yeah screw those raiders! They're all in exactly that subset of players you just outlined and all of them have exactly that cognitive dissonance!So, it means that this time, for the world first ultimate, people are not gonna use things like packets inspection, data mining, automatic call outs of mechanics to come, unauthorized add-ons, etc, to make things way easier than it would normally be ? XD
Irony aside when even the most so-called hardcore players are using all they can to dumb things down, i dont see what's weird when SE end up giving them what they want.
No, not every hardcore raider uses cactbot or triggernonetry or whatever else is out there. My group which week 1 killed Eden Savage certainly didn't use any of those tools, and of the two Ultimate fights I've done only one do I have triggers for, and that's Nael's RP mechanics which the devs themselves admitted weren't the best thought through in their implementation.


It's okay if you guys want to talk about the fights themselves, but I made this thread more to talk about the design and skill of play of the actual jobs being in-conducive to the desire for mastery in order to achieve and accomplish goals.



Nope. Doesn't bother me at all. Though I'm more of a casual now so *shrug*. I play when there is content for me, and take extended breaks playing other games when there is not. I mainly play for the story but also enjoy the dungeons, 24 mans, normal mode for the raids, beast tribes, crafting, EX Primals, ect. I don't usually go for the Savage and Ultimate stuff though once in a blue moon i'll take a crack at it. I'm here to enjoy myself, not stress myself out so everything works fine as far as i'm concerned. I think if the game became more hardcore focused I would probably just unsubscribe. The "end game" hamster wheel isn't really my thing.


From what it seems like people are saying either “screw the raiders they are just elitists!” Or “screw the casuals they are just bad” are there any kinds of changes that can be made to the game to satisfy both parties?




There is Never a Middle Ground Friend
Either you are Left, or you are Right.
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