Page 23 of 30 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 295
  1. #221
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Satarn View Post
    Ngl, I find it kinda fascinating how many people started complaining about IR in SHB and how simplistic WAR got, while back when these things happened in 4.2, most people were cheering about WAR "feeling so good to play now" and no longer being "clunky".

    I'm sure it has nothing to do with SHB WAR no longer enjoying a dps advantage over rest of the tanks...
    This is what has me so bothered. The irrationality of it all. WAR retained most of what people said it was good for back in SB, but all of a sudden "Oh no! We're dead last in DPS by some negible margin! WAR is too boring, too gimped, pls buff yoshi!"

    I was repeatedly accused of being biased whenever I said "DRK's fine" during SB because I mained WAR. No, I'm being straight up honest here too:

    WAR's fine.
    (5)

  2. #222
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hierro View Post
    This is what has me so bothered. The irrationality of it all. WAR retained most of what people said it was good for back in SB, but all of a sudden "Oh no! We're dead last in DPS by some negible margin! WAR is too boring, too gimped, pls buff yoshi!"

    I was repeatedly accused of being biased whenever I said "DRK's fine" during SB because I mained WAR. No, I'm being straight up honest here too:

    WAR's fine.
    WAR wasn’t fine in SB but there was just enough complexity in their stance dancing to keep them middle interesting. They lost that and gained nothing in ShB that’s the issue.
    (0)

  3. #223
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BarretOblivion View Post
    WAR wasn’t fine in SB but there was just enough complexity in their stance dancing to keep them middle interesting. They lost that and gained nothing in ShB that’s the issue.
    Complexity? Stance dancing? Did we play the same game? No one really stance danced outside of prog, and even then it was as simple as just waiting until you IB'd for any mechanic. The most complex thing was figuring out which opener to use to get another IR before a certain phase change.
    (6)

  4. #224
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hierro View Post
    Complexity? Stance dancing? Did we play the same game? No one really stance danced outside of prog, and even then it was as simple as just waiting until you IB'd for any mechanic. The most complex thing was figuring out which opener to use to get another IR before a certain phase change.
    This tbh. WAR didn't really "stance dance" any more than other tanks(or at least DRK, bc on PLD death was almost a preferable option to losing 2 gcds on Shield Oath).

    I think removing the old stance mechanic was a stupid idea, because those "training wheels" allowed for more intense active mitigation requirements when aiming for more rDPS(also removing aggro instead of adding depth to it was lazy af), but the "stance dancing" was pretty much a myth.

    The biggest difference between (post 4.2)SB and SHB WAR is swapping a bunch of downtime FCs into directcrit ICs and with that making crit/dh buffs(and with them gauge management) even less relevant, but that's really just doubling down on an effect that a lot of people have praised to havens in IR.
    (0)

  5. #225
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hierro View Post
    Complexity? Stance dancing? Did we play the same game? No one really stance danced outside of prog, and even then it was as simple as just waiting until you IB'd for any mechanic. The most complex thing was figuring out which opener to use to get another IR before a certain phase change.
    Yes, it was imperative for prog and first few clears, after groups finally got to farm they wouldn't stance dance at all. Most would use WAR over other tanks because of its abliity to stance dance with no penalties, this was also essential if you wanted to make prog in Ultimate.
    (0)

  6. #226
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    WAR wasn’t fine in SB but there was just enough complexity in their stance dancing to keep them middle interesting. They lost that and gained nothing in ShB that’s the issue.
    I mean, it would have been nice if stance dancing was a thing. It certainly had a lot of potential to become something of interest in fights that would both require high mitigation and high damage output from tanks.

    But, those haven't really existed. There's no damage a tank can deal that can't just be dealt by someone else, and very, very few moments by which the added healer damage from costly tank mitigation could outweigh the tank damage lost. It'd require a whole tier higher of difficulty, or some obviously punishing mechanic like Deep Damage (closest analogs being Supplication's Max HP reduction or some measure of Vulnerability) when taking critical damage at all.

    Alas, it was just a brief period of training wheels. It held virtually no spot in optimization.
    (0)

  7. #227
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hierro View Post
    This is what has me so bothered. The irrationality of it all. WAR retained most of what people said it was good for back in SB, but all of a sudden "Oh no! We're dead last in DPS by some negible margin! WAR is too boring, too gimped, pls buff yoshi!"

    I was repeatedly accused of being biased whenever I said "DRK's fine" during SB because I mained WAR. No, I'm being straight up honest here too:

    WAR's fine.
    Because not everyone was cheering the changes back then. There were tons of threads with people on both sides hashing it out forever and theres still a lot of posts to this day that want the old zerk ir system back. But people like to horribly over generalize so now its this black and white, zero nuance meme of a narrative that you soelled out.

    War used to have more to play around. War used their stances far more often. The fact that the 99 percentile speed runners didnt doesnt mean most raiders didnt. War had crit from gauge that gave people 1 more thing to optimize around. This had trickle down effects into how you use onslaught and made optimal rotations very fight specific and a puzzle to figure out that changed from fight to fight and what buffs your raid had. There was synergy between skills. Tob, defiance, unchained, upheaval made for some interesting combinations working to line them up to gain the offensive and defensive effects at the same time.

    They are all small things, but thats what nuanced gameplay is. Small tweaks. Tiny adjustments. None of them were dramatic stuff that made your parse gor from grey to gold, but they all were subtle things to manage and try to optimize. So, yes, when you remove all the nuance from a job, people say it feels bland and thats not the double standard you are trying to make it out to be.. When you make sweeping hyperbolic claims like 'everyone loved IR change and now they hate it' of course it sounds like a nice zinger, but just like the current version of warrior, it lacks nuance and depth and ends up psounding pretty hollow.
    (0)

  8. #228
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izsha View Post
    They are all small things, but thats what nuanced gameplay is. Small tweaks. Tiny adjustments. None of them were dramatic stuff that made your parse gor from grey to gold, but they all were subtle things to manage and try to optimize. So, yes, when you remove all the nuance from a job, people say it feels bland and thats not the double standard you are trying to make it out to be.. When you make sweeping hyperbolic claims like 'everyone loved IR change and now they hate it' of course it sounds like a nice zinger, but just like the current version of warrior, it lacks nuance and depth and ends up psounding pretty hollow.
    What you seem to describe, these tiny differences, mirror splitting hairs more than they do optimization. I'm absolutely confident that's not what most people are concerned with when they complain about WAR. I can tell you already, if WAR was number 1 in dps charts, most theses complaints threads would magically disappear into thin air, leaving only the overly-concerned with too much idle time on their hands.
    (2)

  9. #229
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    well holmgang duration is going to be buffed, meaby WARs are going to make a diference again.
    Holm will still be the weakest of all tank "invulns".
    (0)

  10. #230
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hierro View Post
    What you seem to describe, these tiny differences, mirror splitting hairs more than they do optimization. I'm absolutely confident that's not what most people are concerned with when they complain about WAR. I can tell you already, if WAR was number 1 in dps charts, most theses complaints threads would magically disappear into thin air, leaving only the overly-concerned with too much idle time on their hands.
    You can be 'absolutely confodent thats not what people are concerned about' all you want. I am people and thats exactly what im concerned about, and i have seen many posts over the years from people that agree with me. Not everyone does, but you seem committed to this broad stroke generalization about wars and what they want, so be as confident as you like. It doesnt make it true.
    (0)

Page 23 of 30 FirstFirst ... 13 21 22 23 24 25 ... LastLast