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  1. #1
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Awha View Post
    Here is the thing the cash shop is here and it is here to stay. Sure people will want to fight it, but they cannot stop it. As it stands the cash shop as cosmetic and convenience options. Grinds will always be a thing in gaming especially MMO's and tbh providing an extra convenience on the cash shop would be awesome. Truth be told I rather they just add DoH and DoL jump potions but I personally know that is a far fetched dream so road to 70 buff is best thing.

    You are free to have your pov but even if grinds are made longer due to convenience options point remains they are still pay for convenience options. Also not an sale an aspect of need, simply a desire.
    You can't stop the cash shop but where the playerbase spends its money as a collective decides what kind of cash shop it's going to be. Stable revenue being poured into leveling potions? That's a green light to further experiment in that particular section. Experienced mmo players have seen the inevitable in all these cash shops: they start out reasonable then later become out of hand.

    At the end of the day, you have to ask yourself how much convenience do you want that you're prepared to suffer later repercussions that a cash shop may have on the game? Yes, yes, slippery slope fallacy and all that but one that has had real precedents in any mmo that has a cash shop.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #2
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by SenorPatty View Post
    You can't stop the cash shop but where the playerbase spends its money as a collective decides what kind of cash shop it's going to be. Stable revenue being poured into leveling potions? That's a green light to further experiment in that particular section. Experienced mmo players have seen the inevitable in all these cash shops: they start out reasonable then later become out of hand.

    At the end of the day, you have to ask yourself how much convenience do you want that you're prepared to suffer later repercussions that a cash shop may have on the game? Yes, yes, slippery slope fallacy and all that but one that has had real precedents in any mmo that has a cash shop.
    Probably a rhetorical question but for me personally as much as possible since the repercussions are only a possibility. Sure, data might favor it from happening, but we cannot be a 100% certain that it will be the case for FFXIV. Personally never been a fan of not doing something due to the possible repercussions or failure. Sure I might kick myself later down the road it goes south, but I probably would also kick myself later for not trying since I would not know what the outcome would be. Though I am an odd ball.
    (1)