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  1. #31
    Player
    RubyCirha's Avatar
    Join Date
    Aug 2015
    Location
    ul-dah
    Posts
    389
    Character
    Ruby Cirha
    World
    Coeurl
    Main Class
    Monk Lv 73
    lol its not gone there were so many ability's that were basically the same after a bit its time to consolidate them and streamline crafting
    (1)

  2. #32
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,156
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    As someone who recently started crafting and just got all my crafters to 25 and CUL to 60, I welcome any streamlining of the process. My goal is to get all to 80, but may wait until after the update.
    (3)
    "The worst foe lies within the self."

  3. #33
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Oichi View Post
    "We believe there are a lot of players that have leveld and geared their crafters/gatherers, but have no idea on what they are doing "Someone please give me a macro" and that is okay of course, but we simplified it so more people might be able to enjoy and understand crafting/gathering better"
    I made macros at lower levels, but I soon came to realize that they failed far too frequently. For one, they completely fail whenever a latency spike hits. Also, once I hit level 30 or so, there was no all-purpose macro that was going to optimally craft everything for me. Maybe I just need to expand my macro-ing skills, but crafting went from being one straight-forward sequence of optimal events to an optimal flow-chart instead. Crafting is one of my favorite parts of this game, even though the rewards are lackluster so far. I'm looking forward to finding out how relevant it is in the end-game, and I'm curious to see what the next patch does to it. I'm really taking my time leveling because now that I have two classes at 50+, I'm trying to raise everything else (including crafting) before moving on.
    (0)

  4. #34
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I welcome the change. A lot of people were just resorting to macros and calculation websites to automate the process anyway so less bloat is a good thing. I do hope that it'll still be possible to make a profit but I'm not too worried since it's fairly easy to identify a market to break into on any given day. Some of the most profitable items are low level recipes too, especially when new player housing is added to the game...
    (5)

  5. #35
    Player
    Join Date
    May 2019
    Posts
    479
    Interested to see how prudent touch and delicate synthesis got nerfed, those two moves absolutely ruined endgame crafting. Because they did mention it was too easy to HQ recipes in the digest. I’m actually excited.
    (0)

  6. #36
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I may actually try out crafting once they get rid of the omni-crafting nonsense. nice
    (1)

  7. #37
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nedkel View Post
    I may actually try out crafting once they get rid of the omni-crafting nonsense. nice
    They want to get rid of omni-crafting being needed for the cross-class abilities, but you should always go the omni route for the mats. They're never going to make a carpenter just need wood, a blacksmith just need metal, etc.
    (11)

  8. #38
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    At the end of the day, removing cross class skills might make it slightly easier to level a single craft job to 80, but presumably the recipes will still interlock and be distributed over multiple jobs, making omnicrafting the way to go? I don’t see all of the recipes being available to all jobs, though I guess they could do that.
    (1)

  9. #39
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Avenger View Post
    At the end of the day, removing cross class skills might make it slightly easier to level a single craft job to 80, but presumably the recipes will still interlock and be distributed over multiple jobs, making omnicrafting the way to go? I don’t see all of the recipes being available to all jobs, though I guess they could do that.
    Would you happen to know Tony Stark by any chance?
    (0)

  10. #40
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Crafting is dead, long live crafting!
    (3)

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