They want to get rid of omni-crafting being needed for the cross-class abilities, but you should always go the omni route for the mats. They're never going to make a carpenter just need wood, a blacksmith just need metal, etc.

At the end of the day, removing cross class skills might make it slightly easier to level a single craft job to 80, but presumably the recipes will still interlock and be distributed over multiple jobs, making omnicrafting the way to go? I don’t see all of the recipes being available to all jobs, though I guess they could do that.
Would you happen to know Tony Stark by any chance?At the end of the day, removing cross class skills might make it slightly easier to level a single craft job to 80, but presumably the recipes will still interlock and be distributed over multiple jobs, making omnicrafting the way to go? I don’t see all of the recipes being available to all jobs, though I guess they could do that.


Crafting is dead, long live crafting!


Good riddance to all this hellish bloatware.
Crafting is not supposed to be so confusing and overcomplicated after all.
It's not like gils are that important in this game to make crafting artifically hard to separate the hardcore grinders with the casuals.
The need of 5-6 skills bars was insane.
Most of the skills were pretty similar.
But crafting ISNT confusing or complicated. Problem is people don't read and newcomers just want to plow to max level skipping all the learning crafters did along the way. (especially NOW after the window revamp, you can literally math your way to HQ)Good riddance to all this hellish bloatware.
Crafting is not supposed to be so confusing and overcomplicated after all.
It's not like gils are that important in this game to make crafting artifically hard to separate the hardcore grinders with the casuals.
The need of 5-6 skills bars was insane.
Most of the skills were pretty similar.
Who are you to tell someone what is important to them in game? How is gil not important? Just because YOU don't care about gil doesn't mean someone else doesn't. Aside from that gil does not and has not EVER added artificial difficulty to crafting. (Well if you're lazy it can) (i.e. don't farm your own mats)
5-6 skill bars is quite an exaggeration, 3-4 FULL bars for crafting skills , anything else and it's self infliction.(and that's including specialist)
aside from all of that, I agree there is no need for 8 precise touches etc. (1 per job) so a lot CAN be slimmed down for that reason alone. However, the rest of the stuff you say is meh
Last edited by Nomuno; 10-19-2019 at 10:21 PM.


But crafting ISNT confusing or complicated. Problem is people don't read and newcomers just want to plow to max level skipping all the learning crafters did along the way. (especially NOW after the window revamp, you can literally math your way to HQ)
Who are you to tell someone what is important to them in game? How is gil not important? Just because YOU don't care about gil doesn't mean someone else doesn't. Aside from that gil does not and has not EVER added artificial difficulty to crafting. (Well if you're lazy it can) (i.e. don't farm your own mats)
5-6 skill bars is quite an exaggeration, 3-4 FULL bars for crafting skills , anything else and it's self infliction.(and that's including specialist)
aside from all of that, I agree there is no need for 8 precise touches etc. (1 per job) so a lot CAN be slimmed down for that reason alone. However, the rest of the stuff you say is meh
I don't think I need to tell you who I am since there is a name above my forum profile pic.
Crafting was super bloated and it was about time to trim down all the excess garbage skills it got over the years.
Just because you set up your macros doesn't mean that crafting isn't too much complicated.
It makes zero sense to have all this bloatware.
In game currency is not that important in this game like they are in other MMORPGs. Unless you want cosmetics that is.
Either way they are cutting down all the crapware and I'm quite happy about it.
Please look forward to it.
Last edited by Riardon; 10-20-2019 at 04:24 AM.
No need to sound condescending over someone’s opinion, lol. Just because you harbor disdain and slight hatred for people who took advantage of crafting and/or were hardcore at it, doesn’t mean it was confusing or bad like you say it was. Now, if you’re talking about 2.x and 3.x, then yes, that was when everything was pretty tricky. But now? Pretty simplistic.I don't think I need to tell you who I am since there is a name above my forum profile pic.
Crafting was super bloated and it was about time to trim down all the excess garbage skills it got over the years.
Just because you set up your macros doesn't mean that crafting isn't too much complicated.
It makes zero sense to have all this bloatware.
In game currency is not that important in this game like they are in other MMORPGs. Unless you want cosmetics that is.
Either way they are cutting down all the crapware and I'm quite happy about it.
Please look forward to it.
You are using the term “bloat” a bit too much, they are simply removing skills that hardly any endgame crafters use, and simplifying them for newer crafters, along with possible adjustments to overpowered moves like prudent touch and delicate synthesis. (Probably will increase amount of CP used or reduce success rate.) Also, Gil is pretty important for people who like to create fun prizes and raffles for their FC, overall making the game a fun place, buying mats, houses, etc....so no.
I’m actually really excited about this patch. It’s really about time they catered to both casual and hardcore crafters. It’s been too long.
1st, I agreed with trimming bloat, read past your egoI don't think I need to tell you who I am since there is a name above my forum profile pic.
Crafting was super bloated and it was about time to trim down all the excess garbage skills it got over the years.
Just because you set up your macros doesn't mean that crafting isn't too much complicated.
It makes zero sense to have all this bloatware.
In game currency is not that important in this game like they are in other MMORPGs. Unless you want cosmetics that is.
Either way they are cutting down all the crapware and I'm quite happy about it.
Please look forward to it.
2nd who cares who you are? I don't know who, and I don't care who. Tossing your name around like it's supposed to mean something or have any weight in an argument tells me enough.
I agree that gil has somewhat less of a value than other mmo's. But your statement about gil adding artificial difficulty to crafting was bad. Cosmetic things are half of all MMO's these days, so the value is still their just in that alone.
funny thing about all this is, I love that they made crafting even more easy with the last patch, and now this one. So you are literally trying to argue with me about something we both like lul
Last edited by Nomuno; 10-20-2019 at 05:14 AM.



Ehh, I'm regularly surprised at what skills I still use, even if its very situational.In any given craft I probably used 10 abilities. But I had 40. So yeah... some streamlining isn't totally out of the question.
Theres relatively few skills that are just obsoleted by a new version, and thats thanks to Delicate Synth and Prep touch being actually good.
We have stuff like Rapid Synth 3 which is only good for housing items, basically, and is worse than ObsFoc for efficiency or Delicate. Or Careful Synth 2 and 3, which both get some use (and 2 is better the more geared you are, because its 0cp cost and you're only ever pressing these buttons once wih the exception of one specific macro for normal quality subcombines, and the first use can be replaced by any other synth options you feel like using).
Even stuff like Ingenuity 1 vs Ingenuity 2, ingen 1 is still used because the difference between them is insignificant in many cases, but 8 cp is not. Anything thats not a * recipe has no difference between the two in practice.
Manip and Manip 2 are effectively the same button, but 1 is more usable on 35/40 durability crafts, and 2 is for 70/80 dura.
The only thing that regularly gets phased out completely are older Touch actions and basic synth actions, because their upgrades are more powerful. The further versions of other skills are more like Fire and fire 2 than they are actual upgrades.
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